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Sys Improvements
Posted: 07 Jan 2015 04:43
by Mortis
Major props to Mercade for his recent work on the system! There are some really cool and realistic additions that have been introduced and great updates in general, and most people never realize how much work he's doing behind the scenes keeping code current and running well.
Thanks!
Re: Sys Improvements
Posted: 07 Jan 2015 11:05
by Keltar
Mortis wrote:Major props to Mercade for his recent work on the system! There are some really cool and realistic additions that have been introduced and great updates in general, and most people never realize how much work he's doing behind the scenes keeping code current and running well.
Thanks!
I like the new changes. However the burning time of e.g. torches seems to be too exact. I feel it is a bit against the rule of "no numbers for players". I think short, medium, long would be better. People should measure such things themselves, I think.
Re: Sys Improvements
Posted: 07 Jan 2015 12:39
by Icarus
Keltar wrote:Mortis wrote:Major props to Mercade for his recent work on the system! There are some really cool and realistic additions that have been introduced and great updates in general, and most people never realize how much work he's doing behind the scenes keeping code current and running well.
Thanks!
I like the new changes. However the burning time of e.g. torches seems to be too exact. I feel it is a bit against the rule of "no numbers for players". I think short, medium, long would be better. People should measure such things themselves, I think.
And perhaps a little "randomness" in it too.
Code: Select all
You light many excellent torches.
<time passes>
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Your excellent torch burns out.
Not one torch will burn out earlier or later... Talk about "excellent" and "perfect" production

Re: Sys Improvements
Posted: 07 Jan 2015 22:58
by Keltar
Mortis wrote:Major props to Mercade for his recent work on the system! There are some really cool and realistic additions that have been introduced and great updates in general, and most people never realize how much work he's doing behind the scenes keeping code current and running well.
Thanks!
Also I think system aliases quantity was increased.
I think there were 25 or 30. Now up to 50.
Good progress. Thank you for that whoever changed it.
Re: Sys Improvements
Posted: 08 Jan 2015 09:19
by Snowrose
yay more aliases!! now i can realias introduce myself the number of times i have typed introduck myself since i removed the alias is high
Re: Sys Improvements
Posted: 08 Jan 2015 09:26
by Boreaulam
Suddenly "Praise" post turned into "TODO" post
Re: Sys Improvements
Posted: 07 Feb 2015 04:11
by Mortis
Kudos again, Mercade, on the awesome new health levels. Way to shake things up!
Re: Sys Improvements
Posted: 07 Feb 2015 12:42
by Snowrose
the new health levels are very cool it will make potions and herbs "feel" more useful cause they are more likly to see a change
the increased mail is awsome also! Way to go mercade.