autohunt, pvp's etc
Posted: 21 Jan 2016 22:12
Soooo PvP in Genesis is pretty crappy, isn't it?
You can kill a person only if:
- there's significant size differential (not funny)
- you are a member of one of these imbalanced guilds (but hey you! everything's perfectly balanced in Genesis!)-
- other person's afk/dc/botting (not funny)
- you are a psycho pvp specialist with luck on your side (rare example)
- you use AUTOHUNT (NOT FUNNY)
So why is that?
Because you can outrun other people easily! Hell you can run through whole Middle Earth without single stop! I know it's pretty neat in most cases (stops are boring), but here I have this idea:
When you are engaged in combat with other player (lets say at least 5 mins since the last time you were in the same room) you are exhausting like 10-20 times faster! voilla! (PERSONAL AGENDA! should tire faster with steeds as well, just not as much - like 5-15/depending on steed, skill etc. PERSONAL AGENDA OVER!).
So the hunter have the advantage now! Let's give some love to the prey as well.
Two ideas (both ANTI-autohunt):
1 - Implement something that when you are hunting you'r prey with ABOVE HUMAN reaction time (in locations with more than 2 exits, of course) then you will be tiring even more!
2 - Implement something like this: when in middle of combat 10% of your movements are unseen - so instead of 'Kvators goes south' it will be just 'Kvator runs'
Sooo how you people like it? (won't do any poll, since it's not reliable on this forum)
Bonus idea to make PvP more fun! - remove or decrease xp-loss significantly if you die due to PvP!
You can kill a person only if:
- there's significant size differential (not funny)
- you are a member of one of these imbalanced guilds (but hey you! everything's perfectly balanced in Genesis!)-
- other person's afk/dc/botting (not funny)
- you are a psycho pvp specialist with luck on your side (rare example)
- you use AUTOHUNT (NOT FUNNY)
So why is that?
Because you can outrun other people easily! Hell you can run through whole Middle Earth without single stop! I know it's pretty neat in most cases (stops are boring), but here I have this idea:
When you are engaged in combat with other player (lets say at least 5 mins since the last time you were in the same room) you are exhausting like 10-20 times faster! voilla! (PERSONAL AGENDA! should tire faster with steeds as well, just not as much - like 5-15/depending on steed, skill etc. PERSONAL AGENDA OVER!).
So the hunter have the advantage now! Let's give some love to the prey as well.
Two ideas (both ANTI-autohunt):
1 - Implement something that when you are hunting you'r prey with ABOVE HUMAN reaction time (in locations with more than 2 exits, of course) then you will be tiring even more!
2 - Implement something like this: when in middle of combat 10% of your movements are unseen - so instead of 'Kvators goes south' it will be just 'Kvator runs'
Sooo how you people like it? (won't do any poll, since it's not reliable on this forum)
Bonus idea to make PvP more fun! - remove or decrease xp-loss significantly if you die due to PvP!