Changes
Posted: 19 Feb 2016 15:31
1. No brute till at least rising hero. Possibly titan. (not my idea, but I like it)
2. All items always save. They just fade out, but at the speed of (example) the crescent axe or the gigantic sword. All of them. You can estimate by looking how long it will serve you (similar to gems in corrupted mithril weapons).
3. No items are no-break (not even the great code of weapons from Onyx).
4. Items as easy to break as runed falchions, bloody skull clubs, etc. are improved to one standard - slow dull/wear out.
5. Players can go through a painful and long quest chain to receive own indestructible sockets (one/two per char) to use imbues without the fear of breaking it from the next hit. These last for a set amount of time (not play-time!) - longer than pt. 2, but shorter than 2 Armageddons.
6. Maul/plex can still break armours.
7. Plex can still break weapons.
8. Instanced (or whatever you guys have promised) grinding areas which discourage scripting are finally introduced and give better rewards than current scripts. Stop talking - start implementing.
9. Death penalty is changed - to what, I don't know, but suggested solutions should be tested on the whole population for a few months. My idea for now - all your gear suffers 90% time loss.
10. No more obscure additions to the game are made. All new items, locations, quests, mobs are auto-introduced via a dedicated board or page section - in RP fashion, but no more "code shit for self/friends".
11. Guilds are no longer ran by players, but there are hard-coded indicators when punishment/expell is introduced.
Feel free to discuss above and add your own.
2. All items always save. They just fade out, but at the speed of (example) the crescent axe or the gigantic sword. All of them. You can estimate by looking how long it will serve you (similar to gems in corrupted mithril weapons).
3. No items are no-break (not even the great code of weapons from Onyx).
4. Items as easy to break as runed falchions, bloody skull clubs, etc. are improved to one standard - slow dull/wear out.
5. Players can go through a painful and long quest chain to receive own indestructible sockets (one/two per char) to use imbues without the fear of breaking it from the next hit. These last for a set amount of time (not play-time!) - longer than pt. 2, but shorter than 2 Armageddons.
6. Maul/plex can still break armours.
7. Plex can still break weapons.
8. Instanced (or whatever you guys have promised) grinding areas which discourage scripting are finally introduced and give better rewards than current scripts. Stop talking - start implementing.
9. Death penalty is changed - to what, I don't know, but suggested solutions should be tested on the whole population for a few months. My idea for now - all your gear suffers 90% time loss.
10. No more obscure additions to the game are made. All new items, locations, quests, mobs are auto-introduced via a dedicated board or page section - in RP fashion, but no more "code shit for self/friends".
11. Guilds are no longer ran by players, but there are hard-coded indicators when punishment/expell is introduced.
Feel free to discuss above and add your own.