Re: Extra Arms
Posted: 01 Mar 2016 12:40
You people really need to lay off the drugs and the alcohol.
Yup! I was serious too, I like the idea. I suggested to Mirandus yesterday that we should have mechanized gnomish arms as event rewards for some suitable event in the future. He seemed slightly skeptical though, perhaps his mind is not gnomish enough for the idea... or he does not see the awesomeness of it. Yet!gorboth wrote:I actually like the idea. But, it should be a quest reward for a huge gnomish inventor saga - extra mechanized arms! And, then, you need some really rare reagent to power the things that only becomes available once a week, and powers it for three hours.
G.
Avatar wrote:You people really need to lay off the drugs and the alcohol.
Well, alcohol induces healing and herbs act like drugs.. So yes! we need a great deal more of them!Draugor wrote:Avatar wrote:You people really need to lay off the drugs and the alcohol.
OR! OR!! We need to do more of them?
Best idea I've ever heard.Mayobe wrote:(Though honestly I'd prefer to see a Leprechaun race/occ guild similar to SS. We do have a Celtic themed island...)
Ody wrote:Best idea I've ever heard.Mayobe wrote:(Though honestly I'd prefer to see a Leprechaun race/occ guild similar to SS. We do have a Celtic themed island...)
Code: Select all
this_player()->add_prop(OBJ_M_NO_ATTACK,
"As you move to assault the little leprechaun, "
+ this_player()->query_pronoun()
+ " does a little cartwheel, appearing behind you"
+ " to poke you in the butt with "
+ this_player()->query_possessive()
+ " crooked shillelagh before bouncing between"
+ " your legs to land smiling brightly in front of"
+ " your utterly baffled and befuddled self. I guess"
+ " you aren't clever enough to get at this"
+ " little imp!\n");
Nonsensegorboth wrote:I actually like the idea. But, it should be a quest reward for a huge gnomish inventor saga - extra mechanized arms! And, then, you need some really rare reagent to power the things that only becomes available once a week, and powers it for three hours.
G.