About Balance

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Kas
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Joined: 04 Mar 2010 17:54

About Balance

Post by Kas » 04 Jul 2008 06:03

Greetings.

Gorboth, if you suggest that clerics(scissors) are to good vs undeads(paper),
who will have the same efficiency clerics enjoy vs undeads, turned against
themselves from their counter(rock)?

The reason I ask, is to bring forth a thought or two about the trinitymodel of
balancing in Genesis. If, lets say you will allow 'huge
power-advantages'(bordering to or beyond default power domination levels), lets
say over 30% and above advantage vs their counter, and you use clerics vs
undeads vs mortals, dont you risk the game collapsing into some levels of
unplayability?

For example, Lets say a cleric of whatever order totally annihilate all undeads
by default, it means they are given enough power to negate tactics, gear and
dicerolls and by default always win a direct encounter(especially if given the
same terms of size and gear, in a duel).
Then, in order to be true to the trinitymodel, the undeads in turn have to have
the exact same power or access to annihilate every single mortal being in the
game, and, at the end when the circle does a full turn, _all_ mortals will by
default be able to totally annihilate every clerics in the game.

Totally annihilation means when you give redicilous power to any of those
participants in the trinitymodel, that negates diceroll, gear, and player
strategy.. (30% advantage/more power than your counter usually do the trick).

The trinitymodel of balancing also requires number of participants on every
side in order to truly function. Can Genesis truly support these levels? All
it takes for this model to fold is that one side collapses due to lacking
sustainable numbers of players keeping it up.

And, in addition, using whole playerpopulations in a trinitymodel is most
likely a ./fail. 'All undeads', 'all mortals'..that sort of thing, which are
floating variables that are beyond developer control and probably very bad
particulary in regards to overall gamebalancing.

What about a smaller scale of trinitybalancing? Y cleric guild have a 20-30%
advantage vs X undead guild is still this type of balancing, but you get a
whole lot more control over ingame overall balance that doesnt include whole
set of populations at once.


And please, try to avoid this "highly specialized guilds" idea that is nothing
but transparent lobbying for _redicilous_ levels of power. Stuff like that
doenst promote ingame comflicts, it promotes only a retarding level of
kill-those-that-have-no-chance-at-fighting-back-because-I-got-many-IWINBUTTONSLOLOL.


This post is for thoughts and reflections. Chew on it some. :)
This post is for thoughts and reflections. Chew on it some. :)
This post is for thoughts and reflections. Chew on it some. :)
*
Might and Glory flaming for changing dawn, ancient power revealed of an iron crown, clear and cold and shining so far and bright, crush the world in one clash of your binding light.

Gû kîbum kelkum-ishi, burzum-ishi. Akha - gûm-ishi ashi gurum!

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