Comment on: rock/paper/scissors
Posted: 08 Jul 2008 18:04
Originally posted by Targun
Hello again,
This is an interesting model, yet Kas made a very valid point. It is also
important to remember that this model cannot be called balanced until there is
more or less equal number of clerics/undeads/warriors.
This applies also to npcs. If 90% of population are warriors than undead beats
by default 90% of players at the same size gear. 7% are undead so Clerics can
beat only 7% of population, while being beaten by 90%. Eventually warriors can
beat only 3% of clerics. As You can see this is anything, but not balance.
Things get even worse when you look through exp grounds. How many worthy to
grind undead areas there are in the game, how many areas with 'clerics' and how
many with mortal npcs.
So basically this kind of balancing is really interesting, but I'm concerned a
lot, if this should be applied this way, when we don't have comparable number
of players at each side.
T.
Hello again,
This is an interesting model, yet Kas made a very valid point. It is also
important to remember that this model cannot be called balanced until there is
more or less equal number of clerics/undeads/warriors.
This applies also to npcs. If 90% of population are warriors than undead beats
by default 90% of players at the same size gear. 7% are undead so Clerics can
beat only 7% of population, while being beaten by 90%. Eventually warriors can
beat only 3% of clerics. As You can see this is anything, but not balance.
Things get even worse when you look through exp grounds. How many worthy to
grind undead areas there are in the game, how many areas with 'clerics' and how
many with mortal npcs.
So basically this kind of balancing is really interesting, but I'm concerned a
lot, if this should be applied this way, when we don't have comparable number
of players at each side.
T.