Re: Dragonarmy revisited
Posted: 15 Aug 2017 15:12
Pretty sure it doesn't stack like the good old days. The old dragon fear that you remember Zugzug wouldn't get through balance these days.Zugzug wrote:I like that plan! Especially the part that makes RDA a viable choice for peepsArman wrote:I'll have a think about it Nils.
What I might start off doing is implementing the changes to the RDA and see if their quality of life improves to the point where they met my intention with the re-balancing... that they are comparable with the knights and BDA. If I find their quality of life makes them equally attractive a guild as BDA then I may not need to make further changes that impacts slash.
Intimidate will still go. So whatever way you look at it, there will be some element of a nerf.
As for getting rid of dragons, sure I could do that. But then they wouldn't be the dragonarmies. If i was to go down that path now of creating the guild from scratch, HOW I'd do that is make the entire guild layman, and you'd need to sign up as a free mercenary. But that isn't going to happen
Speaking of intimidate and dragonfear - am I correct in understanding that no matter how many generals/high officers/officers we may assemble at the moment, the dragonfear from our dragons is not the same as dragonfear from genpop npc dragons? I.e. doesn't ever freeze things anymore? That sounds like a cheap trick, kind of like introduction of intimidate