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Counting trigger
Posted: 11 May 2017 22:14
by Kwevin
WHat would need to be in a trigger to count stuff? With my limited coding experience, it would have to have a counter in it, right? x=x+1? And how would you get it to input that number after each count? How would you get it to not redefine with each pattern appearance?
Re: Counting trigger
Posted: 11 May 2017 23:09
by Melarec
I was going to help, but as I began, I realized I haven't coded at all in 2 (more?) years and my pathetic attempt at a simple counter has left me ashamed.
If anyone can fix this..:
Code: Select all
<!DOCTYPE html>
<html>
<body>
<canvas id="counterCanvas" width="400" height="200"
style="border:1px solid #c3c3c3; background-color: lightGrey;">
Sadly, your browser does not support the canvas element.
</canvas>
<script>
var canvas = document.getElementById("counterCanvas");
var ctx = canvas.getContext("2d");
var height = canvas.height*0.8;
var wide = canvas.width*0.8;
setInterval(tick,10000);
var counter = 0;
function tick(counter) {
counter = counter + 1;
if (counter == 6) {
ctx.font = height*0.5 + "px Helvetica Neue";
ctx.fillStyle="green";
ctx.fillText("One minute has passed!",20,height/2);
counter = 0;
}
}
</script>
</body>
</html>
It might help. But not inside Genesis.
Similar to what you're looking for, though?
This leaves me wondering how I ever managed to make a functional clock in JS..
Re: Counting trigger
Posted: 12 May 2017 10:44
by Tarax the Terrible
Don't think they want a timed counter. Instead an event counter.
Eowul posted the script for smiths counting items forged. In the client section. Everything u need to adapt that for whatever should be there
Re: Counting trigger
Posted: 12 May 2017 10:49
by Tarax the Terrible
Tarax the Terrible wrote:Don't think they want a timed counter. Instead an event counter.
Eowul posted the script for smiths counting items forged. In the client section. Everything u need to adapt that for whatever should be there
Here
https://www.genesismud.org/forums/viewt ... =37&t=2257
Re: Counting trigger
Posted: 12 May 2017 15:19
by Kwevin
Sweet mother of God, yes! Exactly what I wanted! Many thanks, Tarax!
Re: Counting trigger
Posted: 12 May 2017 22:03
by Tarax the Terrible
Another satisfied customer lol *thumbup*
Re: Counting trigger
Posted: 12 May 2017 22:14
by Melarec
Tarax the Terrible wrote:Tarax the Terrible wrote:Don't think they want a timed counter. Instead an event counter.
Eowul posted the script for smiths counting items forged. In the client section. Everything u need to adapt that for whatever should be there
Here
https://www.genesismud.org/forums/viewt ... =37&t=2257
Oh my, this is lovely. Yes, I'm not sure what I was thinking before..
Re: Counting trigger
Posted: 12 May 2017 22:17
by Tarax the Terrible
Those guys really know their stuff. Would like to see some screenshots of heavily customised game clients to illustrate what is possible.