Saving Items -- While Questing
Posted: 15 May 2017 20:19
So .. I've been seeing in a repeatable fashion the same comments coming from people who have tried Genesis but get frustrated by 2 points.
1) Equipment that doesn't save. Which I can fairly comfortably explain the reasons. And so while the reasons and explanations might not suit others... at least I feel like there is a valid reason for it in the Genesis World. And Gorboth has already taken steps to indoctrinate.. err I mean teach newbies in the Tutorial with Tutorial Guild that has a rack system. See my previous note on the subject.
2) Items that don't save on you for questing purposes. This could be anything from a rope, a key, some intestines, worms, a bucket, etc.. etc.. And the fact that you lose these items when you log out. I really don't understand the why on this one. And this is something that can be seriously frustrating for a player whose time on Genesis comes in spurts. So they may not have hours to spend figuring out a quest.. where perhaps the syntax has baffled them. And they have spent 20 minutes collecting different items only to have to exit the game. And then come back to find those items gone with the need to start from scratch on their quest. This is something that can make questing even more frustrating than it sometimes already is .. and this is speaking from someone who LOVES questing. So .. what is the reasoning behind this? And Is this something we could alter?
1) Equipment that doesn't save. Which I can fairly comfortably explain the reasons. And so while the reasons and explanations might not suit others... at least I feel like there is a valid reason for it in the Genesis World. And Gorboth has already taken steps to indoctrinate.. err I mean teach newbies in the Tutorial with Tutorial Guild that has a rack system. See my previous note on the subject.
2) Items that don't save on you for questing purposes. This could be anything from a rope, a key, some intestines, worms, a bucket, etc.. etc.. And the fact that you lose these items when you log out. I really don't understand the why on this one. And this is something that can be seriously frustrating for a player whose time on Genesis comes in spurts. So they may not have hours to spend figuring out a quest.. where perhaps the syntax has baffled them. And they have spent 20 minutes collecting different items only to have to exit the game. And then come back to find those items gone with the need to start from scratch on their quest. This is something that can make questing even more frustrating than it sometimes already is .. and this is speaking from someone who LOVES questing. So .. what is the reasoning behind this? And Is this something we could alter?