Re: Brainstorming: Dis
Posted: 22 May 2017 20:15
That's a pretty cool idea, Nils ...
G.
G.
Simple and effective idea.nils wrote:I remember "way back when.. " the theory was that the "You feel calm again."-messages that frequented battle spam was a chance for a bonus attack. We later learned this wasn't the case, but it makes sense to implement just that.
The jist of it would be: The higher the dis the more frequent the message. For every message you get another white hit or harder white hit. The important part is that there's already a system in place, which could be built upon.
I like the ideaI remember "way back when.. " the theory was that the "You feel calm again."-messages that frequented battle spam was a chance for a bonus attack. We later learned this wasn't the case, but it makes sense to implement just that.
The jist of it would be: The higher the dis the more frequent the message. For every message you get another white hit or harder white hit. The important part is that there's already a system in place, which could be built upon.
Not a fitting option for a goblin either.Mortis wrote:It's certainly a fitting option for FighterMUD.
Unless you don't play a fighter.
When casting a spell you don't do any white damage. So discipline changes along those lines wouldn't be useful... which is fine in my books... a stat type doesn't have to be useful to everyone. Having said that, I've heard that spellcasters get panicky more quickly than melee BECAUSE they don't deal white damage... so discipline could still be useful.Tarax the Terrible wrote:Do we have any weakling caster guilds?
Looks more like everyone is a fighter, just some have to do more prep for bigger burst / to sustain their burst.
While others can just go from the start.
They r all swinging weapons at least.