Re: Bounce mechanic change.
Posted: 22 Jan 2018 10:27
This seems like a very random change on something that really isn't hurting the game a whole lot. A lot of guilds already have this feature to prevent bouncing, however people still bounce by entering, executing a special then leaving and waiting for the CD. It takes them five years to do it, but its still possible. So to me overall this change does nothing but patch a few guilds that most likely slipped through the cracks. You cannot use bounce the way you do on NPCs in PvP, unless the other person is retarded in which they deserve death for standing in the same room watching you leave and enter hitting them with a special.
What it does do however is promote the use of hunting triggers once again since the chaser has everything to benefit now. Whether its illegal or not I can bet you its going to still happen. Prior to this change if someone used them the one fleeing could still do some damage or even dodge some damage (Dont forget this change absolutely screws any dodge abilities and will most likely ignore any constant magic abilities +1 for Magic users with shield spells) while trying to get away, now they just get screwed.
So what was the need for this change is my question? Is it the concern of players bouncing NPCs or was is some misconception about using it in PvP?
If the concern is bouncing NPCs then that is easily fixed, quit making easy Boss NPCs that allow you to flee, give them a Boss NPC flag that gives them the ability to block anyone trying to leave the room. Or install my previous suggestion of a punishment system when someone re-engages with an NPC which solves ALL ways of bouncing and leaves PvP the way it is, which is fine the way it is. If the concern is PvP I can tell you right now there are about 15 more important things to look at, the most glaring being why does no one want to PvP anymore, than this issue.
What it does do however is promote the use of hunting triggers once again since the chaser has everything to benefit now. Whether its illegal or not I can bet you its going to still happen. Prior to this change if someone used them the one fleeing could still do some damage or even dodge some damage (Dont forget this change absolutely screws any dodge abilities and will most likely ignore any constant magic abilities +1 for Magic users with shield spells) while trying to get away, now they just get screwed.
So what was the need for this change is my question? Is it the concern of players bouncing NPCs or was is some misconception about using it in PvP?
If the concern is bouncing NPCs then that is easily fixed, quit making easy Boss NPCs that allow you to flee, give them a Boss NPC flag that gives them the ability to block anyone trying to leave the room. Or install my previous suggestion of a punishment system when someone re-engages with an NPC which solves ALL ways of bouncing and leaves PvP the way it is, which is fine the way it is. If the concern is PvP I can tell you right now there are about 15 more important things to look at, the most glaring being why does no one want to PvP anymore, than this issue.