Calof/Baxter alignment?
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Calof/Baxter alignment?
As far as I know the size of the enemy doesn't matter in terms of alignment.
It is only the alignment itself that matters.
Which I guess is why so many evil people are killing all the small guards in Kalaman.
It doesn't take a whole lot of time, and they're rather goodaligned.
It is only the alignment itself that matters.
Which I guess is why so many evil people are killing all the small guards in Kalaman.
It doesn't take a whole lot of time, and they're rather goodaligned.
Re: Calof/Baxter alignment?
No idea if they are extra evil, I doubt it? Thematically those sea creatures doesn't feel overly evil, so it would seem odd if they were extra evil?Zugzug wrote:Thanks for pointing that out. However, Arman did mention previously in this thread that some NPCs were "extra-evil", having more than the normal effect on killers alignment, and a quick round on the bloodsea should not drop me that much. All those creatures are tiny (compared to me), so should have barely noticeable align-hit.Cherek wrote:I am pretty sure dragon turtles, like most dragons, have evil align?Zugzug wrote:Just turtles, sharks and serpents. Have to reset them all to get a chance to get more dragon turtles.
Unfortunately, all evil melee people (all 3 of us, lol!) are still competing for the chance to kill Baxter every day, as any prolonged xp-grind will push us towards good-aligned.
Re: Calof/Baxter alignment?
None of the sea creatures have additional penalties to alignment like Baxter/Verminaard... but lie Cherek pointed out dragon turtles are by nature evil.
However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.
However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.
Re: Calof/Baxter alignment?
Arman wrote: However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.
so, Jaws are based in a Calian tale
Re: Calof/Baxter alignment?
Ahh, that could be it. There were quite a lot of spawned, unkilled sharks at the time, perhaps someone short on time was looking for only the turtles. Thank you!Arman wrote:None of the sea creatures have additional penalties to alignment like Baxter/Verminaard... but lie Cherek pointed out dragon turtles are by nature evil.
However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.
Re: Calof/Baxter alignment?
Ok, sharks... while violent, are now unaligned.Zugzug wrote:Ahh, that could be it. There were quite a lot of spawned, unkilled sharks at the time, perhaps someone short on time was looking for only the turtles. Thank you!Arman wrote:None of the sea creatures have additional penalties to alignment like Baxter/Verminaard... but lie Cherek pointed out dragon turtles are by nature evil.
However the shark, which I assume is a creature you have to kill a lot of, is based on a calia variant that is quite evil. I'll change that to a neutral aligned creature over the coming days.
Re: Calof/Baxter alignment?
What function does "while" serve in this sentence?Arman wrote:Ok, sharks... while violent, are now unaligned.
What does being aligned or not have to do with violence?
Re: Calof/Baxter alignment?
Violents attack everyone on spot?
Re: Calof/Baxter alignment?
Sounds like "chaotic stupid"Syrk wrote:Violents attack everyone on spot?
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