gold bezie wrote: ↑26 Aug 2020 23:54
@cherek .. a bit more against undead compared to other guilds? really???
no no that is not true, make a monk char and try it
i already shared on the forum once where we where in a team with two myths, one legend and one younger ones and we had trouble clearing a certain very populair spots for other myths.
Also i have trouble killing the knight in raumdor, at my level...
And it does not fit the lore of the monks...
I think you didn't agree with me saying "a bit" more, but that only depends on how much "a bit" is for you and how much it is for me
I am fully aware that monks will struggle against undead since they can't plex undeads, and plexus is the main combat ability for monks. I think this is fine, though. Being undead comes with a number of perks and drawbacks, this is one of their perks. Yes, monks are anti-undead lorewise, but that doesn't automatically mean you can't struggle against them. Perhaps part of the reason monks don't like the undead is because they struggle against them and fear them? You could see it that way too, if you wanted to. Also, from an undead perspective (and "realistically") it would make less sense if you _could_ plex them.
Like I mentioned before, and Anfalas expanded on, many guilds have it easier/harder against certain NPC's and in certain grinding areas. Some examples:
- Most casters can kill the orc captain or other big NPCs without magical resistance easily, while a melee fighter at the same level will struggle. On the other hand, a melee fighter can relatively easily kill unicorns and other creatures with strong magical resistance, but caster at the same level will struggle much more.
- Some guilds are less effective outside their own domain, and more effective near their home.
- Some guilds are less effective when killing enemies of the same align as them.
- Some guilds can't kill NPCs of the same align at all (unelss they want to suffer heavy penalties / potential punishment).
Yes, monks struggle against the undead, and you don't like to kill dragons, those are drawbacks. But you're also a neutral guild (a big pro since you can grind anywhere), and plexus allows you to kill bigger NPC than a melee fighter without a stun ability likely could. All guilds have pros and cons, that's how it is, and how it should be.
It's also up to the guildmaster and his/her vision for the guild. If Ckrik wants to give monks some anti-undead ability, or replace plexus with something that works against undeads, well, then that's up to him and the AoB.