If the game were nerfed ...
Posted: 02 Oct 2018 00:06
As Arman has stated, we have discovered a bug in Genesis that has persisted for more than 10 years. The bug has resulted in guild specials (melee damage, spell damage, spell heal, etc.) being nearly 3x (270%) more powerful than the amount of guild tax they cost for combat-aid provided. Our efforts to balance the game will be thwarted for as long as we choose to ignore this newly-discovered (huge!) issue.
Many ideas have been tossed about, but the simplest is to simply rip the bandaid off, feel the pain, and move forward knowing we are now in "correct balance". If we did this, fixing the simple formula that controls special power, it would be a radical nerf to the entire game's guild specials. The nerf would mean that all specials in all guilds would be reduced to 37% of their current (incorrect) power levels.
Please consider the implications, and tell us what you think you would do if we gave this nerf a try. Feel free to speculate on how such a change would impact different aspects of standard gameplay: grinding, level progression at different sizes, gear-hunting, pvp, etc.
We'll be reading.
Thanks,
G.
Many ideas have been tossed about, but the simplest is to simply rip the bandaid off, feel the pain, and move forward knowing we are now in "correct balance". If we did this, fixing the simple formula that controls special power, it would be a radical nerf to the entire game's guild specials. The nerf would mean that all specials in all guilds would be reduced to 37% of their current (incorrect) power levels.
Please consider the implications, and tell us what you think you would do if we gave this nerf a try. Feel free to speculate on how such a change would impact different aspects of standard gameplay: grinding, level progression at different sizes, gear-hunting, pvp, etc.
We'll be reading.
Thanks,
G.