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Re: 2018 Scavenger Hunt feedback thread

Posted: 07 Nov 2018 23:14
by Kvator
Event was really cool...except for last 2-3 days that I've spent on checking spawn of some crap (literally).

So that's only thing I would change - make it shorter or split it somehow (for example - there is list of 20 items that stays for 2 days and after that new list is given while items from older list are no longer accepted) - so more hunt, less trade.

Re: 2018 Scavenger Hunt feedback thread

Posted: 10 Dec 2018 20:24
by Tulasi
All kudos to Cherek & the AoE team for the event, it was AWESOME. although I think that the usage of extremely rare items, like the molten-bladed dagger is kind of stupid. Rare spawns, sure, impossible riddles, of course, but a heavily limited weapon that some even would like to use...
gorboth wrote:A scavenger hunt of this sort inherently relies on having a vast knowledge base of Genesis content. It is not at all designed for newbies, nor should it be, in my opinion.
True! BUT it could be possible to make a mini-hunt for the newbies. Items that might be a little tricky, 20 or so items vs the 100 or so for the "adults", and a low level range for the "kiddie-hunt"... Up to apprentice or something?

Otherwise, as I said, all kudos to Cherek and his team for this event. it was awesome!

Tulasi

Re: 2018 Scavenger Hunt feedback thread

Posted: 12 Dec 2018 03:30
by Cherek
Thanks for the feedback, both of you. Yeah the number of rare items and rare spawns is probably something for us to evaluate for next time, among other things.

I am still skeptical about doing a newbie only hunt. I think there are three main problems with doing that:

1. Lack of demand. Each time I've tried to attract newbies to an event, very few have participated. It could of course be because we haven't done it right (yet), but personally I think new players struggle enough with the game as it is and simply have no interest in yet another confusing concept.:)

2. Risk of it turning into an event of seconds rather than an event of newbies. Anyone with a character of a suitable size who wants some bonus QXP for a newly started second will very easily beat the real newbies.

3. Too easy to just ask any experienced player for help. Getting people is talking is fine, sure, but but it doesn't sound like such a fun competition.

I'll happily consider ideas that attempts to solve these potential issues though!