They are closely linked, but please don't conflate the ironstone problem with the forever-saving problem.Cherek wrote: ↑19 Nov 2019 14:40As for ironstones, I definitely agree, all ironstone imbued items have to be removed. Whatever suggestion we end up doing, I think an announced Armageddon where _nothing_ saves is the way to go. Just to clean up the game and start fresh. I really do think most players will understand, as they have enjoyed this "abnormally good" state of the world for a longer time than expected anyway.
If admin doesn't like ironstones, break them. remove them from the game FULLY and not in this lazy way where they just don't drop anymore. Why, in one fell swoop, destroy racks upon racks of gear because 9 people are running around with intense ironstoned items? (Disproportionately penalizing melee fighters as compared to casters, as Kvator pointed out - or would this greedy Arma take all herbs and potions too?)
If a lazy solution is wanted, simply go back to how things were (...and give us our ironstones back, especially if non-dull/break qualities are removed from weapons). Casual players can go back to relying on their guild racks, and gear-hunters can achieve something other than hoarding.
Or .... do what Arman says. but also adjust the drop rates accordingly.