Evil cities
Posted: 16 May 2020 22:10
I would say this is as much a suggestion as it is a complaint.
I find that the amount og cities in the realms with a "good-aligned" population is vastly higher than the opposite.
Sure, Flotsam, Balifor, Sanction and Minas Morgul.. but the 3 first aren't really areas with anything in them, and the last one is inaccessible to good-aligned people.
I want cities where I, as a good-aligned player, can go and kill smaller stuff and feel like I am ending corruption and tyrrany.
Without, of course, having to risk my alignment, my prestige, my guild, my abilities and so on and on.
And here we also come to the complaints part.
Because, why are most good-aligned guilds so heavily restricted from killing anything good, while evil guilds mostly don't give a flying fuck wether you're damned or holy?
I find it horribly unbalanced that evils, at this time, can wear darkness and darkvision and then go plowing through good xp in Kabal, without really being in danger, even if fighting enemies bigger than themselves.
Sure, I can do that too... but 10 or 20 kills in, I'll be down to neutral and it just goes downward from there.
So, I want the opposite.
I also want evil guilds to restrict their members more... because, the way I know Takhisis, she doesn't strike me as one who is totally lenient with how her armies live...
And I want it to be as easy to become good-aligned as it is to become evil-aligned.
The current system is built upon some moronic system saying that "if you kill people, you're evil".. or whatever. In which case you have to kill very evil things to be less evil... makes no sense and is braindead.
I would like that changed, thank you.
And then, of course, the obvious things...
Why did Ghastly Keep, Terel trolls and Mithas trolls all become neutral, all of a sudden? Which evil person whined so much that it was changed? Undeads and trolls are per every fantasy genre definition evil. Quite evil, in fact.
To give evil players the option to kill all the myth top tier hunting grounds, and good players only half... where is the balance in that? Aren't evil players having it easy enough already?
Ohh.. and last thing in this rant.
Layman guilds shouldn't be able to use specials at the same time as they cast spells. Certainly not healing spells.
TL:DR
I want ALL these things looked at and changed.
I find that the amount og cities in the realms with a "good-aligned" population is vastly higher than the opposite.
Sure, Flotsam, Balifor, Sanction and Minas Morgul.. but the 3 first aren't really areas with anything in them, and the last one is inaccessible to good-aligned people.
I want cities where I, as a good-aligned player, can go and kill smaller stuff and feel like I am ending corruption and tyrrany.
Without, of course, having to risk my alignment, my prestige, my guild, my abilities and so on and on.
And here we also come to the complaints part.
Because, why are most good-aligned guilds so heavily restricted from killing anything good, while evil guilds mostly don't give a flying fuck wether you're damned or holy?
I find it horribly unbalanced that evils, at this time, can wear darkness and darkvision and then go plowing through good xp in Kabal, without really being in danger, even if fighting enemies bigger than themselves.
Sure, I can do that too... but 10 or 20 kills in, I'll be down to neutral and it just goes downward from there.
So, I want the opposite.
I also want evil guilds to restrict their members more... because, the way I know Takhisis, she doesn't strike me as one who is totally lenient with how her armies live...
And I want it to be as easy to become good-aligned as it is to become evil-aligned.
The current system is built upon some moronic system saying that "if you kill people, you're evil".. or whatever. In which case you have to kill very evil things to be less evil... makes no sense and is braindead.
I would like that changed, thank you.
And then, of course, the obvious things...
Why did Ghastly Keep, Terel trolls and Mithas trolls all become neutral, all of a sudden? Which evil person whined so much that it was changed? Undeads and trolls are per every fantasy genre definition evil. Quite evil, in fact.
To give evil players the option to kill all the myth top tier hunting grounds, and good players only half... where is the balance in that? Aren't evil players having it easy enough already?
Ohh.. and last thing in this rant.
Layman guilds shouldn't be able to use specials at the same time as they cast spells. Certainly not healing spells.
TL:DR
I want ALL these things looked at and changed.