Arman wrote: ↑23 May 2020 04:06
Great post Nils. Some good topics raised.
Thanks.
I'll refrain from quoting as it'll quickly turn into a wall of text.
In your reply you say that the FBB is dulling. You're misinformed as it certainly isn't. It is undull, but not unbreak. So basically you can't wear it out while grinding, but off the top of my head centaurs, mergula and the darkness kroug will break it like a toothpick. And even though you disagree, I think the encounter alone justifies this property. Aquiring that sword is, to put it mildly, a nightmare.
I'm also not sure why you think we who play the 'end game' would save said weapon for a certain mob, boss or whatever. The reward is the increased progress-pr-hour considering whatever mob we're able to kill with an FBB surely also dies with a sword of mergula or even a rust-red. It does very good damage, but it's not a deal breaker in defeating something. However, the additional damage can be the deciding factor in PvP.
As for imbues I'm positive said addiction can be blamed on the 'foreversave'. I'm fairly confident there few, if any, made and worn today because as it is right now, an intense imbuement isn't worth it. It could be if additional time were added to the object, but only then. I get that you don't want 'everyone' to run around with intense imbues, but I can pretty much guarantee that won't happen in the post-'foreversave' era. They're way, way, to expensive to make/abysmal 'bang for buck' to enjoy only a maximum of 5 days in combat.
Lastly, I do appreciate lowering the dull rate as a remedy to the (percieved?) ridiculous spawn rate. You say you wanted feedback as to what would be a fair length and as long as there is no absolute rule about not introducing undulling items I kinda like how I understood Tarlok's suggestion. Half of that of undull as an average durability. I interpret it as an average of 2,5 combat-days, effectively between 1 and 3 depending on how well it's taken care of, leaving room for some variability between each 'edition'.
I might add that this should also apply to armours, and 'full plates' in particular. The MBP covers body, legs and arms and it's only reasonable that it has the combined 'hit points' of the sum of its parts, maybe a couple extra hit points considering its' quality. It is also far to rare to last a couple hours before it's effectiveness begins to diminish, and a couple more to failure.
If you are not open to adjust the global spawn rate, would you be open to review the rate on certain much sought after, but yet middle-top tier items? Because I've damn near had it with the fruitless non-stop killing of a mob wearing trash.
And just to vent some frustration; this is before taking two boat rides and a subsequent fight through a bunch of orcs only to find the orc captain dead because some lazy caster skipped the queue and teleported right into the room or walked straight past the guards, invisible.
Time wasted on finding an empty ledge: Hours.
Need for re-imbursement of wasted time: Pressing
Anger aimed at said queue-skippers: Brink of exploding