What killed the PvP?
Posted: 03 Jul 2020 10:20
Semi hi-jack! It is relevant! Or I decided NOT To Hi-jack Cherek's thread regarding exp loss or equipment loss.
The system we have now is good! It was even worse before with no recovery exp! Then it was HARD to recover.
The problem doesn't lie in the system, the problem is player- and in game racedbased. Let me explain. To understand where we are today you need to know the background.
Old 90s days there were a lot of PvP, Rangers vs Angmars, Angmars vs Knights and Calians etc etc Then came the _broken_ Morgul mages (and protected they were. That we all know leave it there now.) and then RDA(autoimpale broken)/BDA and Dragonarmies vs Knights wars started. Looked wonderful so far. It was interaction, people died every now and then. Then when the MMORPGs came like Everquest, 1999, Dark Age of Camelot 2001, World of Warcraft 2004, and people getting internet at home since like 1995 and graphical games took over later. People starting to leave Genesis. Starting families etc etc.
So what guilds suffered hard from this ? Looks like Ranger, Calians and Knights and DA were the ones losing the most on this.
Rangers noone wanted to play, tickle tickle tickle tickle 20 mins later the orc died. (now people will say look at Xar yada yada) but overall Rangers rocked one on one.. sucks totally otherwise. So people stopped playing, Knights lost their playerbase over the years, calians did the same. Rangers was needed less and less.. and the nail in the coffin for rangers was when Psuchae(or how the hell it is spelled) was released. Rangers got obsolete and "died".
Knights playerbase started to disappear as well and the few that played, when recruited new ones and often got into war, totally perfect by themewise in game, but then there are a few players that will ruin the game for others. Supermyths DA at war.. ohh look a Titan Knight!! I kill it cause I can and are allowed so I can grab my <censored> and hammer the table underneath for some time and get an <censored>.
There has been yanks from knights as well the other way around. But heck when was the last time that happened ?
So imagine being a Titan Knight getting yanked and blocked block by a myth, this was no fun, I leave the knights, knights guild "dies"...
Q: So what? I cannot use my size to kill people? I have grinded like a nutcase for 10 years, shall you deny me the chance to kill some other player?
A: Of course not.. that is not what I am saying. Just use your brain.
And calians just disappeared as well, hardly any calians that played for a long time, they get back every now and then
but hardly any playerbase that can be counted on.
So to bring down these myths or supermyths you need to bring MORE players, don't get ahead of me here, the pun is coming, wait for it... so you rally your few knights and calians and you maybe succeed, you will if you know what you are doing! perfectly fine.. the next week, the Knight is out travelling alone and the myth starts to hunt. PAYBACK TIME! HAHA I will get his <censored> head on a plate. And the weaker knight is getting killed by this myth. Knight gets bored and leave the guild or even worse the game or plays another char and the guild dies. It works the same for calians. Their power when they are many noone can withstand, but solo they are like a Ranger++ and easy prey. So the councils negociates treaties between the guilds and stuff, to protect the members, to try and survive. But when the damage is allready done..
Or player x is online cause he or she will hunt me if I play, oh well I quit instead or idle in the guild.. and guild dies.
So those who stuck around and played gained size and are today supermyths!
What matters in PvP? KNOWLEDGE! Know when to strike and how to.
Knowledge gives you the advantage. Sheer power can also do that.
Size, guilds, equipment, etc also matters.
So what killed the PvP?
* Graphical MMOs, loss of playerbase, I know when Genesis had like 20 players per day in average.
* Closing of mystics
* Opening of new guilds, like Psuchae/Elementals, Mercenaries, Army of Darkness etc etc
* Loss of playerbase in Knights, Calians and Rangers and DA <<<<<< FIX THIS AND THE PVP will bloom again!
* Closing of Angmar when it was done.. Re-opened now. Not the same...
* Goblin race superiosity
* Not getting rid of assholes ruining the game (low playerbase at that time)
* No new generations into MUDS cause people were sitting at home and not at computer labs.. and Graphical games were and still are more appealing for the majority.
* more can be added as well. Feel free.
The people gets spread out over the guilds, less playerbase in each guild, less interaction and PvP cause new guilds tends to keep their "neutrality" ..
It is good that Genesis provides a lot of guilds for players choose between, but if you looking at the aspect of PvP as we are discussing now, it kinda spread the playerbase out. So get 120 in playerbase and we will have no problems.
I know what Cherek is trying to do,, to spice up the game. to get it to bloom in every aspect. I am interested to see what suggestion is presented BUT!!! a big BUT! Do not try to fix something that is not broken. I know you have eased up on some guilds about joining. GOOD! but those guilds needs to get a steady playerbase and the game will bloom by itself.
So to answer Cherek's note I think the equipment IF imbued are more precious. Non-imbued equipment I think the EXP is more precious. It differs from player to player.
So now people will scream and object and say it is not like this. Well it is and this is my opinion and you are free to post your own. But keep the flames out ok?
The system we have now is good! It was even worse before with no recovery exp! Then it was HARD to recover.
The problem doesn't lie in the system, the problem is player- and in game racedbased. Let me explain. To understand where we are today you need to know the background.
Old 90s days there were a lot of PvP, Rangers vs Angmars, Angmars vs Knights and Calians etc etc Then came the _broken_ Morgul mages (and protected they were. That we all know leave it there now.) and then RDA(autoimpale broken)/BDA and Dragonarmies vs Knights wars started. Looked wonderful so far. It was interaction, people died every now and then. Then when the MMORPGs came like Everquest, 1999, Dark Age of Camelot 2001, World of Warcraft 2004, and people getting internet at home since like 1995 and graphical games took over later. People starting to leave Genesis. Starting families etc etc.
So what guilds suffered hard from this ? Looks like Ranger, Calians and Knights and DA were the ones losing the most on this.
Rangers noone wanted to play, tickle tickle tickle tickle 20 mins later the orc died. (now people will say look at Xar yada yada) but overall Rangers rocked one on one.. sucks totally otherwise. So people stopped playing, Knights lost their playerbase over the years, calians did the same. Rangers was needed less and less.. and the nail in the coffin for rangers was when Psuchae(or how the hell it is spelled) was released. Rangers got obsolete and "died".
Knights playerbase started to disappear as well and the few that played, when recruited new ones and often got into war, totally perfect by themewise in game, but then there are a few players that will ruin the game for others. Supermyths DA at war.. ohh look a Titan Knight!! I kill it cause I can and are allowed so I can grab my <censored> and hammer the table underneath for some time and get an <censored>.
There has been yanks from knights as well the other way around. But heck when was the last time that happened ?
So imagine being a Titan Knight getting yanked and blocked block by a myth, this was no fun, I leave the knights, knights guild "dies"...
Q: So what? I cannot use my size to kill people? I have grinded like a nutcase for 10 years, shall you deny me the chance to kill some other player?
A: Of course not.. that is not what I am saying. Just use your brain.
And calians just disappeared as well, hardly any calians that played for a long time, they get back every now and then
but hardly any playerbase that can be counted on.
So to bring down these myths or supermyths you need to bring MORE players, don't get ahead of me here, the pun is coming, wait for it... so you rally your few knights and calians and you maybe succeed, you will if you know what you are doing! perfectly fine.. the next week, the Knight is out travelling alone and the myth starts to hunt. PAYBACK TIME! HAHA I will get his <censored> head on a plate. And the weaker knight is getting killed by this myth. Knight gets bored and leave the guild or even worse the game or plays another char and the guild dies. It works the same for calians. Their power when they are many noone can withstand, but solo they are like a Ranger++ and easy prey. So the councils negociates treaties between the guilds and stuff, to protect the members, to try and survive. But when the damage is allready done..
Or player x is online cause he or she will hunt me if I play, oh well I quit instead or idle in the guild.. and guild dies.
So those who stuck around and played gained size and are today supermyths!
What matters in PvP? KNOWLEDGE! Know when to strike and how to.
Knowledge gives you the advantage. Sheer power can also do that.
Size, guilds, equipment, etc also matters.
So what killed the PvP?
* Graphical MMOs, loss of playerbase, I know when Genesis had like 20 players per day in average.
* Closing of mystics
* Opening of new guilds, like Psuchae/Elementals, Mercenaries, Army of Darkness etc etc
* Loss of playerbase in Knights, Calians and Rangers and DA <<<<<< FIX THIS AND THE PVP will bloom again!
* Closing of Angmar when it was done.. Re-opened now. Not the same...
* Goblin race superiosity
* Not getting rid of assholes ruining the game (low playerbase at that time)
* No new generations into MUDS cause people were sitting at home and not at computer labs.. and Graphical games were and still are more appealing for the majority.
* more can be added as well. Feel free.
The people gets spread out over the guilds, less playerbase in each guild, less interaction and PvP cause new guilds tends to keep their "neutrality" ..
It is good that Genesis provides a lot of guilds for players choose between, but if you looking at the aspect of PvP as we are discussing now, it kinda spread the playerbase out. So get 120 in playerbase and we will have no problems.
I know what Cherek is trying to do,, to spice up the game. to get it to bloom in every aspect. I am interested to see what suggestion is presented BUT!!! a big BUT! Do not try to fix something that is not broken. I know you have eased up on some guilds about joining. GOOD! but those guilds needs to get a steady playerbase and the game will bloom by itself.
So to answer Cherek's note I think the equipment IF imbued are more precious. Non-imbued equipment I think the EXP is more precious. It differs from player to player.
So now people will scream and object and say it is not like this. Well it is and this is my opinion and you are free to post your own. But keep the flames out ok?