Re: Alignment
Posted: 23 Jan 2021 18:30
The right approach is to fix what hinders you instead of accepting it. It gets worse and worse. You might think it's not that bad but it will be getting worse and worse and only worse.
If there's downside due to 'real world perspective' then there should be perks to make up for that (evils not being able to use public services like shops, smiths, ships - or have to pay heavy price for these, being attacked on sight by strong npc's like town guards and so on).nils wrote: ↑23 Jan 2021 07:39Is it though? Really?
I guess from a neutral and fair game design point of view it makes sense to give equal burdens to both directions of alignment mobility, but if you add a slight 'real world-perspective', it's not so silly at all.
After all, gaining trust is harder than losing it, right? It's easier to lose a close friendship than create one?
You've been a valiant and holy Knight your whole life, but then one day you chop the head off an infant in a public square, effectively ruining your reputation and damaging your honor severely (losing align quickly). Shouldn't it be harder to regain your status as a holy knight than say simply murdering an orc and call it even (gaining align quickly)?
It's easy to sit on the flip side, as evil, and come up with arguments why goodies should have it hard while one self have easy-mode.You've been a valiant and holy Knight your whole life, but then one day you chop the head off an infant in a public square, effectively ruining your reputation and damaging your honor severely (losing align quickly). Shouldn't it be harder to regain your status as a holy knight than say simply murdering an orc and call it even (gaining align quickly)?
nils wrote: ↑06 Jan 2021 16:17From another post
I can't be bothered to get all philosophical about this (pearls before swine etc). but this "simple" fix would solve a lot of our problems. Sure new ones would arise, but the way I see it alignment is in your "heart" and is an opportunity to roleplay and neccessarily limits guild choice, questing opportunities etc.
Even so, it should definitely not be a measure of who you've been mass murdering lately.