Druids of the Donut
Posted: 12 Jan 2021 20:32
Following Cherek's invitation to brainstorm layman, racial, and craft guilds, here's an idea for a new layman option: the Druids of the Donut (joking with the title, obviously). I know this idea has been floated before, but I really think the game could use a more purely druidic option than the EW, if for no other reason than that, with their ties to EC and Callians, EW is political. Druids should be apolitical. I think it would work well as a walk-up-and-join guild, with no rule against killing other druids, etc.
It could have some Beastmaster-ish elements, if that guild is really never going to be finished and activated (sob). If it is, we would have to be careful not to overlap there with the animal stuff.
I haven't thought much about power / balance, but here are some general ideas for specials that might be fun:
Defensive: tangle (vines and branches in the area reach out and grab at your enemy, slowing them down); obscuring fog (dodge); thunderclap (stun -- by the way, is a stun actually defensive?)
Offensive: summon wild (calls an animal of different types depending on the terrain -- bear, snake, lion, swarm of insects, etc.)
Utility: garden (growing various crops that give buffs: str, con, mana, stamina); quench (gather water from the air / condensation on leaves, etc.); would need more in this category, obviously.
Emotes could be really fun, too. Like maybe a druid can tell people's fortunes, by reading the stars, or migratory patterns of birds or insects or something, and there is a big bank of interesting fortunes that get randomly selected. Maybe you could even tell someone's fortune with an adverb, to select among positive, negative, or neutral readings.
It would be neat if they had components other than herbs, gems, and leftovers. What about other kinds of natural items -- leaves, twigs, acorns and other seeds, pinches of soil, etc.? Druids could gather them in outdoor locations, sort of like herbing but for guild-specific items.
This kind of guild would pair nicely with rangers, monks, casters, archers, mercs ... What do you think?
It could have some Beastmaster-ish elements, if that guild is really never going to be finished and activated (sob). If it is, we would have to be careful not to overlap there with the animal stuff.
I haven't thought much about power / balance, but here are some general ideas for specials that might be fun:
Defensive: tangle (vines and branches in the area reach out and grab at your enemy, slowing them down); obscuring fog (dodge); thunderclap (stun -- by the way, is a stun actually defensive?)
Offensive: summon wild (calls an animal of different types depending on the terrain -- bear, snake, lion, swarm of insects, etc.)
Utility: garden (growing various crops that give buffs: str, con, mana, stamina); quench (gather water from the air / condensation on leaves, etc.); would need more in this category, obviously.
Emotes could be really fun, too. Like maybe a druid can tell people's fortunes, by reading the stars, or migratory patterns of birds or insects or something, and there is a big bank of interesting fortunes that get randomly selected. Maybe you could even tell someone's fortune with an adverb, to select among positive, negative, or neutral readings.
It would be neat if they had components other than herbs, gems, and leftovers. What about other kinds of natural items -- leaves, twigs, acorns and other seeds, pinches of soil, etc.? Druids could gather them in outdoor locations, sort of like herbing but for guild-specific items.
This kind of guild would pair nicely with rangers, monks, casters, archers, mercs ... What do you think?