varian wrote: ↑13 Jan 2021 19:58
Details folks!
Here comes!
Riders of Rohan
Make it a horseback guild that kind of uses some sort of CW-like group tactic? Charge of Rohirrim is imho pretty epic. Maybe just if they are a bigger group (questionable) they can get a damaging hit when beginning the combat?
To note, there is currently no horseback layman option for goodies/neutrals (as opposed by Throtyl raiders on the other hand). Perhaps a morale (read: discipline) boost with a Horn of the Mark sort of ability? I think that's already a solid detailed idea. To wrap up:
[*]Mounted combat
[*]Polearm
[*]Charge of Rohirrim (damage special initiating the combat (stronger in group?))
[*]Horn of the Mark (battle inspiration (dis boost/other boost)?
I think it's already at least as good as the Militia gets it. Cheers if you do this, wiz-base.
Children of Ungoliant/
Spawn of Shelob
I see potential here, it would likely have to be race too, though, changing you from whatever you were to arachnid or something. As for abilities, I would imagine some sort of poisonous attack, making it not as much different from the bleeding Throtyl Raiders get. Perhaps as you grow bigger, your poison-duration increases? Give them some stealth? Some sort of slow-down/stun in the sense of web entaglement? Base in Mirkwood, if it ever opens
To wrap up:
[*]Make it race too
[*]Poison attack
[*]Some (not much) stealth?
[*]Entaglement (slow/stun?)
Woodland elves: I think this is covered by Ansalon Elvish Archers
Followers of Saruman/Orcs of Moria: I don't have as specific ideas here, I think these basically could fall under AA? Make AA pure OCC (would likely require working) and provide one of these as a separate layman? Make the current Orcs (race) an Uruk layman guild in the same sense Minotaurs can choose to be Bloodsea warrior? No idea what this would entail, just planting ideas.
Haradrim: No ideas here either, likely it would not be as popular, evil human fighters are not as common lately in my opinion.