Re: Balances, or whatever
Posted: 01 Apr 2021 16:31
Now I will have to try to see for myself. In any case it shouldn't be like that as it would be totally unfair to the people who did the quests before such a thing was introduced.
The Official Genesis MUD Forums
https://www.genesismud.org/forums/
Now I will have to try to see for myself. In any case it shouldn't be like that as it would be totally unfair to the people who did the quests before such a thing was introduced.
I recall those days. Fun stuffMim wrote: ↑01 Apr 2021 09:10This brings back memories.
http://www.oocities.org/timessquare/labyrinth/4685/
For us that remember the old Alliance of Elnoven, the new alliance by the forces of good feels like those 20 years passed by very quickly.
Elnoven was for those who do not remember a town hidden behind the mountains in northern Terel.
There used to be a tunnel there with a winged lion and behind that was the town.
Pretty useless with nothing of intrest except perhaps for the old Mystic guild.
EDIT: If you click on the link above and then click on the button DEATHS you will have some cool and fun reading.
PS I think qxp and speed should be excluded from the Sparkle pub factor.
Idling 3 hours before finishing wednesday and saturdays quest reciving 5x xp every time feels wrong.
And 'extremely rapid' speed every saturday for such a small quest is not fine.
The dude who topped last weeks Light Weight Rankings apparently did so by finishing Zodiac after a 3hrs idle in the pub.
How does time affect the formula?Arman wrote: ↑25 Mar 2021 07:42
Having said that I'll try and explain.
Throwing out some theoretical combat aid numbers... the combat system was designed so that a player would get 100 combat aid in white damage (normal hits), up to 100 combat aid from their occupational guild through specials (defensive or offensive benefit) and 50 combat aid from their layman guild.
Now the formula for special _attacks_ (so, we are talking about one aspect of specials) was wrong. So 1 combat aid of white damage or 1 combat aid of a defensive special wasn't the same as 1 combat aid applied to special attacks. And the difference was more exponential than linear the more combat aid you had in special attacks.
So what this meant was those melee guilds more focused on offensive had more REAL combat aid than those that had more of a focus on defensive abilities. Those that had no special attacks being the most disadvantaged (in theory... not necessarily in practice due to other factors). And I think players realised there was something wrong... there was a clear power pecking order of melee guilds.
I'm going to guess it's a matter of how the damage is spread: one big hit every 15 seconds or three small ones every 5.Mim wrote: ↑04 Apr 2021 10:08How does time affect the formula?Arman wrote: ↑25 Mar 2021 07:42
Having said that I'll try and explain.
Throwing out some theoretical combat aid numbers... the combat system was designed so that a player would get 100 combat aid in white damage (normal hits), up to 100 combat aid from their occupational guild through specials (defensive or offensive benefit) and 50 combat aid from their layman guild.
Now the formula for special _attacks_ (so, we are talking about one aspect of specials) was wrong. So 1 combat aid of white damage or 1 combat aid of a defensive special wasn't the same as 1 combat aid applied to special attacks. And the difference was more exponential than linear the more combat aid you had in special attacks.
So what this meant was those melee guilds more focused on offensive had more REAL combat aid than those that had more of a focus on defensive abilities. Those that had no special attacks being the most disadvantaged (in theory... not necessarily in practice due to other factors). And I think players realised there was something wrong... there was a clear power pecking order of melee guilds.
If the dmg is the same, but the cool down time of one special is way longer than for someone else?
It’s really sad seeing the loudest players being the ones who get the most support from the people running the game
EEEKS!wall of text, Happy Bloody monday!
I-->-->-->-->-->-->--> = X amount damage after Y seconds