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Re: Vampires

Posted: 07 Mar 2024 04:22
by Cherek
Kvator wrote:
06 Mar 2024 22:31
Budwise wrote:
06 Mar 2024 20:19
My experience killing him is that only the tank takes damage. And not anything that needs cleansing?
Rest of team just stands around for up to 20 mins making small white hits as specials do not work.

So not much strategy involved. Mostly just brute forcing it.

The weapon breaking thing also seems a bit buggy.
it was about griefing strategy -> where, due to nazgul's massive DMG-taken reduction, 1 'healer' can outdo dmg of 5-6 players who want to kill him (which is not the case for all/almost all 'living' NPCs - that were given as counterargument here) :P
But would changing so you get revealed if you heal while invis really do much about that? I mean if the HP/damage mitgation is the main issue, changing invis and heal likely won't prevent that kind of strategy. You can still just run in, heal the Nazgul in plain sight, and run out. Repeat. That strategy will likely keep the Nazgul alive more or less indefinitely as well?

Re: Vampires

Posted: 07 Mar 2024 21:14
by Budwise
Include me out? I was just recounting how battling it is right now.

Re: Vampires

Posted: 08 Mar 2024 19:55
by Kvator
Cherek wrote:
07 Mar 2024 04:22
Kvator wrote:
06 Mar 2024 22:31
Budwise wrote:
06 Mar 2024 20:19
My experience killing him is that only the tank takes damage. And not anything that needs cleansing?
Rest of team just stands around for up to 20 mins making small white hits as specials do not work.

So not much strategy involved. Mostly just brute forcing it.

The weapon breaking thing also seems a bit buggy.
it was about griefing strategy -> where, due to nazgul's massive DMG-taken reduction, 1 'healer' can outdo dmg of 5-6 players who want to kill him (which is not the case for all/almost all 'living' NPCs - that were given as counterargument here) :P
But would changing so you get revealed if you heal while invis really do much about that? I mean if the HP/damage mitgation is the main issue, changing invis and heal likely won't prevent that kind of strategy. You can still just run in, heal the Nazgul in plain sight, and run out. Repeat. That strategy will likely keep the Nazgul alive more or less indefinitely as well?
yes it do much about that (not needing to prepare specially for potential griefer is nice QoL feature)

every targetable action should break invis - it's pretty simple (my opinion ofc, as i know there are ppl enjoying walking blobs of darkness and other stupid stuff)

Re: Vampires

Posted: 11 Mar 2024 13:48
by qwertheangmarim
Kvator wrote:
08 Mar 2024 19:55
(my opinion ofc, as i know there are ppl enjoying walking blobs of darkness and other stupid stuff)
How related to the topic...

Re: Vampires

Posted: 21 Apr 2024 21:33
by Kvator
soooo, nothing changed? :)

endgame content ftw! <3 <3 <3

Re: Vampires

Posted: 21 Apr 2024 22:46
by Radatha
Kvator wrote:
21 Apr 2024 21:33
soooo, nothing changed? :)

endgame content ftw! <3 <3 <3
Actually, some things did change. Some actually went and obtained items to see anyone invisible.

But you are quite right, the biggest whiners on this thread are still the same, and still whining.

Re: Vampires

Posted: 21 Apr 2024 23:39
by Kvator
Radatha wrote:
21 Apr 2024 22:46
Kvator wrote:
21 Apr 2024 21:33
soooo, nothing changed? :)

endgame content ftw! <3 <3 <3
Actually, some things did change. Some actually went and obtained items to see anyone invisible.

But you are quite right, the biggest whiners on this thread are still the same, and still whining.
xDDDDDDD

Re: Vampires

Posted: 25 Apr 2024 18:03
by TaranGoatWalker
She right.