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Active Guilds?

Posted: 04 Apr 2022 11:44
by Nubeiro
Hi,

I'm looking for a new home after graduating from Cadets (maybe a week or two to go). I was thinking about Dragon Order or Knights of Solamnia.

Are these two still active? If not, are there any other active guilds (warrior, maybe ranger like...)?

I mean, I am not talking about 50 active players on my guild, but having 2 or 3 active players around would be nice.

Thanks

Re: Active Guilds?

Posted: 04 Apr 2022 12:57
by Drazson
The Dragon Order is oozing with activity! I do not know about the other 2 :)

Re: Active Guilds?

Posted: 04 Apr 2022 14:30
by TaranGoatWalker
Rangers, KoS and monks are all doing fine for activity (the three you mentioned).

A note that the knighthood (last I checked) only take recruits from RH.

Re: Active Guilds?

Posted: 04 Apr 2022 15:04
by Nubeiro
TaranGoatWalker wrote:
04 Apr 2022 14:30
Rangers, KoS and monks are all doing fine for activity (the three you mentioned).

A note that the knighthood (last I checked) only take recruits from RH.
Sorry, what does RH mean?

Re: Active Guilds?

Posted: 04 Apr 2022 15:34
by TaranGoatWalker
Rising hero, it's a level.

Re: Active Guilds?

Posted: 09 Apr 2022 11:18
by gold bezie
I didnt knew Knights only took people in from Rising Hero and higher.
The dragon order lets people in from wanderer and higher.
Both guilds (as rangers) let you be trained and demand you to do tasks before they let you in.

Now yes DO is populated now because of the recent enhancers.
Yet i would advice you to think through who your character should be.
A neutral Monk or a good-alignment knights ? It is a big difference.

Also monks are not allowed to kill dragons. So might be wise to do some quests first that require killing dragons :).

Re: Active Guilds?

Posted: 26 Apr 2022 10:07
by Zhar
Goldbezie has raised some good points. Dragon Order is amazing but it also locks you out of some content in the game so it's better suited for people who've already done it (speaking from experience as someone who joined DO right after graduating Cadets myself). Knights have raised the minimum mortal level requirement for their recruits due to them being involved in a perpetual war with the Dragonarmies.

I guess the natural progression after Cadets would be joining Mercenaries/Gladiators for melee-oriented characters and School of High Magic for more magically inclined ones. They're all fine guilds, neutral and they'll let you explore more of a game before you set on a specific path (locking yourself to specific align will restrict you from completing some quests for example).

Re: Active Guilds?

Posted: 26 Apr 2022 12:37
by Nubeiro
Ok, I see. Thanks for the info. I think I had a wrong point of view on this. Coming from other muds and being a newbie I was concerned about these questions:

- If I have already payed for some abbilities (namely unarmed combat) why should I pay for another weapon skill?
- I was looking for a whole-life-guild, thinking that nobody likes guild-hopping players.

It seems that money is not that important in the long term and players are not rejected by other guilds when changing.

Re: Active Guilds?

Posted: 03 May 2022 01:13
by Zhar
It is all true to a degree. After all your character is building up a history and some guilds might frown upon candidates who are known guild-hoppers (mainly in guilds requiring serious time investment and commitment to achieve the upper ranks) or who were in the guilds hostile to their own (personally I find redemption arcs interesting and having to put an extra effort to convince your former enemies to let you join them can also be a nice challenge).

I think maybe at some point we should revisit some guilds/quests in the Realms though. Seeing how guilds like the Dragonarmies, Knights of Solamnia, Calians and Rangers have built-in mechanics and facilities to easily transition younger players from say Cadets but you won't get to use them because of all the wars and mortal level requirements (and then it's a bit of a pain when you have to "downgrade" from a fully fledged occupational guild to this transitory recruit stage).

Maybe there could be a general agreement of not involving trainees of any guild in the war? Another problem would be people potentially locking themselves out of quests but I think we are adding new ones at a nice pace so this shouldn't be a problem for long.