Why can't the game be played as before?
Posted: 30 Oct 2022 04:44
This is not a criticism of where the game is currently at, but rather a rumination over why it necessarily has to be different.
I recall the time that almost everything was dropped upon leaving the realms, where travel took time and the world felt huge - because you couldn't teleport as easily and the shipping routes were way more esoteric. I also recall that stomach churning feeling I got when I HAD to quit, either because of time or because I ended up in a situation I just couldn't get myself out of. There was a huge cost to quitting and dropping everything.
That doesn't work today. I want to understand why. I don't think even I personally would have the patience for that. Everything has become sort-of bland; things are widely available, everyone wants to have everything, everyone has darkness imbuements, magical stuff, teleports and whatnot. As I remember it, magical items and especially magical spells were REALLY rare back in the day - to the point that seeing a mage in Calia almost blew my mind. It just wasn't available to everyone - it took a looong time and a ridiculous amount of patience.
Now, again, I realize that wouldn't work. Players would just drop off. No one wants to have that level of difficulty or whatever we want to call it today. But WHY?
What has changed so drastically in the world that that kind of setup does not work anymore? Whatever that change is, it does not seem or feel healthy.
I also noticed this in some discussion here regarding new mortal levels, people suggesting that there should be an xp boost for lower levels because otherwise newer players will get disheartened. I mean, I agree with newer players getting disheartened - but why weren't they before? Why have people before had the patience to do it? And why wasn't it the main focus? Why does everything have to happen so quickly?
Again, I'm not looking for definite answers but rather a discussion of the topic.
I recall the time that almost everything was dropped upon leaving the realms, where travel took time and the world felt huge - because you couldn't teleport as easily and the shipping routes were way more esoteric. I also recall that stomach churning feeling I got when I HAD to quit, either because of time or because I ended up in a situation I just couldn't get myself out of. There was a huge cost to quitting and dropping everything.
That doesn't work today. I want to understand why. I don't think even I personally would have the patience for that. Everything has become sort-of bland; things are widely available, everyone wants to have everything, everyone has darkness imbuements, magical stuff, teleports and whatnot. As I remember it, magical items and especially magical spells were REALLY rare back in the day - to the point that seeing a mage in Calia almost blew my mind. It just wasn't available to everyone - it took a looong time and a ridiculous amount of patience.
Now, again, I realize that wouldn't work. Players would just drop off. No one wants to have that level of difficulty or whatever we want to call it today. But WHY?
What has changed so drastically in the world that that kind of setup does not work anymore? Whatever that change is, it does not seem or feel healthy.
I also noticed this in some discussion here regarding new mortal levels, people suggesting that there should be an xp boost for lower levels because otherwise newer players will get disheartened. I mean, I agree with newer players getting disheartened - but why weren't they before? Why have people before had the patience to do it? And why wasn't it the main focus? Why does everything have to happen so quickly?
Again, I'm not looking for definite answers but rather a discussion of the topic.