ahahahhahahaha no.2
noone doubt it
we also know that caid is this magic error-free formula that we can always rely on!
Ahh, found it, please state how this is guild sensitive information?Quantum wrote: ↑01 Jan 2023 11:28Moderator: This section has been removed for violating our forums rules regarding not revealing sensitive game information. Making a list of a guild's abilities (that aren't openly listed within the game is not okay), regardless if the list is actually correct or not, which I will obviously not comment on.
I think you must have had a bit too much fun celebrating the New Years! I don't recall posting anything regarding Kenders on this thread. Please don't muddle the discussion and keep your participation in it on topic.
The problem with your scheme, Zhar, is that goblins and gnomes will be races that are highly advantaged in physical and mental stats respectively. Conversely, they are highly disadvantaged in the other category -- each of those two races get a -2 and +2 in the physical/mental categories.Zhar wrote: ↑01 Jan 2023 11:52HUMAN - no bonuses/penalties
DWARF - +con, +dis, -dex, -int (sturdy and courageous but not very nimble and extremely traditional in their views)
ELF - +dex, +wis, -str, -con (good spellcasters and archers but a bit frail)
GNOME - +int, +dis, -str, -con (brave innovators and great arcane spellcasters)
GOBLIN - +str, +con, -int, -dis (similar to what they have now but toned down)
HOBBIT - +dex, +dis, -str, -wis (nimble and brave but not particularly strong or knowledgeable)
In terms of damage specials, stoneskin/evade/stun, and the like, yes, they are. A GM picks a percentage of CAID to apply to the special, and the Balance team ensures that the math behind the abilities makes them as apples-to-apples as possible. These are regularly reviewed as well. (see Ckrik's note on changes to stoneskin/evade that rolled out with the damage change as an example of this)
I agree that with this scheme 2 races would be biased towards fighter/caster career but would that really be such a bad thing? In my opinion it would be interesting to have some "specialized" edge cases for serious min-maxers and just for added variety. If the bonuses/penalties were kept small this shouldn't matter much anyway, you could still offset them with setting proper focus during meditation so a goblin could still be a caster but would be just slightly worse at casting than gnome but in return would be more sturdy (so more fitting for a battle-mage type).Ckrik wrote: ↑01 Jan 2023 21:03The problem with your scheme, Zhar, is that goblins and gnomes will be races that are highly advantaged in physical and mental stats respectively. Conversely, they are highly disadvantaged in the other category -- each of those two races get a -2 and +2 in the physical/mental categories.Zhar wrote: ↑01 Jan 2023 11:52HUMAN - no bonuses/penalties
DWARF - +con, +dis, -dex, -int (sturdy and courageous but not very nimble and extremely traditional in their views)
ELF - +dex, +wis, -str, -con (good spellcasters and archers but a bit frail)
GNOME - +int, +dis, -str, -con (brave innovators and great arcane spellcasters)
GOBLIN - +str, +con, -int, -dis (similar to what they have now but toned down)
HOBBIT - +dex, +dis, -str, -wis (nimble and brave but not particularly strong or knowledgeable)
I argued for a -1 and +1 crossing category scheme for elf and goblin (with elf +1 in WIS -1 in CON and goblin +1 in STR and -1 in INT, WIS or DIS). However, the others thought maintaining the buff and debuff stats in the same category was a better balance and I fully agree from a pure balance perspective. My thought was that a small imbalance would be interesting from a game design and Genesis heritage point of view.
What do players think about the slight imperfection in balance in the scheme I argued for?
In any case, Cherek, Zizuph and I -- who are the 3 wizards mainly involved in the change debate before we opened things up to everyone -- think the numbers involved will only be worthwhile for the most hardcore min/maxers out there. So I don't see a major fairness issue as long as the scheme is +1 and -1 for one stat each.
This is already covered by race guilds. And some races have more choices, so if someone wants to wiz and code a gnome, dwarf or goblin race guild for the community send Cherek an application.