Re: Racial Changes

All General Board Messages from the game are posted here for visibility. For RP reasons you cannot reply here, but you're very welcome to do so in Sparkle where the actual general board is located.
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
Postmaster
Wizard
Posts: 972
Joined: 03 Mar 2010 22:37

Re: Racial Changes

Post by Postmaster » 02 Jan 2023 20:04

Originally posted by Radatha

Code: Select all

Thematical racism: MT against goblins and certain guilds, even guilds that are
basically neutral, and have no connection with Tolkien lore whatsoever is not
the only racism you find in Middle Earth. Elves and hobbits are equally hated
on the other side of the river. Yes, in later years, you can find ways around
this, going ogre, becoming an orc or a halfling (not entirely sure about that
last one), but how is this the way to go about it to get access?

The differences between the races were never an accident, it was intentional.
The formulas might have been faulty, but the idea behind was that when you
evened up the six stats, with even distribution set from the meditation, with
an experience amount given exact, every race was supposed to add up to about
the same in total sum of stats, with a little leeway, of course, if a human
ended up with 600, another race might have 605 and one perhaps 595. Now, if the
issue is that this is unfair, because a gnome will not hit as strong as a
goblin, or a hobbit is much more agile than a dwarf, this is by design. If the
issue is that suddenly a race is 650+ or 550- in comparison, the stats
distribution isn't the issue, the formulas for setting them is.

Remember, this game had a setting where if you reached a specific stat average,
you were offered a quest in which you would, if completing it, become immortal,
a creator, a wizard. That was the baseline where people were expected to be in
the "end game". Now people are two to three times bigger than this as the
largest around. Of course, where you are 2-3 times bigger than where the
formula gets tweaked to, the differences become bigger, but at that point, most
can have done a lot based on their choices during meditation anyhow.

All races aren't supposed to be the same, it was never the intention, and
arguing for that, I do not see why this then is needed. Go away from all the
races, make everyone human, then if someone wants to roleplay a dwarf, there is
an option to choose that in Palanthas library or joining Rockfriends. Gnome?
Tinkerers. Hobbit, halfling, kender, you have options. Elf, multiple places,
also goes for half-elf, orc, etc.

If everyone is basically going to be the same, just have roleplay differences,
then do so, remove all, everyone suddenly starts off as human and roleplay
options are by selecting your racial.

"The net effects you described to the races relies on some mistakes in what
their modifiers are now.  You may be surprised what moves up."
If there are mistakes, why not fix these mistakes, tweak the formulas, rather
than changing the perspective that effectively have worked for 30+ years
because a minority feel that it's unfair that goblins are stronger than gnomes
and hobbits. (Yes, it actually sounds that dumb when the argument about people
claiming it is unfair and ruins roleplay!) What are you expecting by this
change? That goblins suddenly can become knights or that the DA goblins are
suddenly canonfodder in the war in Krynn? That dwarves will be the new and
improved wizards of high sorcery?

There are a few guilds where the "best killing machines" are most welcome, Red
and Blue Dragonarmies,  Army of Angmar, Mercenaries, Dragon Order and Calian
Warriors, and I am not sure if there are more occupational ones for the
goblins, possibly Templars, if they are occupational. Of these, any complaints
about the power of goblins ruining roleplay would be coming from Dragon Order
(not very likely) and possibly Calian Warriors. Most complaints, however, I
would suspect would arrive from guilds where goblins can't even join.

I think the idea that has been proposed is horrible, and seems more like a way
to get out of properly fixing an issue in a mathematical formula by essentially
saying "nah, no race should ever be better than another at one specific
t##hing". Today with a much more powerful magic system, allowing some races to
be masters in the mental department whilst other are masters in the physical
should be considered a plus, not something that needs to be "fixed".

Yes, there will always be some who will focus on one specific gain to be
stronger, more agile, higher health, higher int, higher wisdom etc. 4 out of 6
top on "The Best" are non-goblins, 2 out of 5 on "Athletes" are non-goblins,
and on "Strong" and on "Sturdy" there are several on each list not goblin... 

It really sounds like there is a "not a problem" here and someone who is dying
to "fix not a problem"... 

Radatha

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/