Update on the racial rebalance project

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zizuph
Veteran
Posts: 234
Joined: 17 Jun 2021 01:52

Re: Update on the racial rebalance project

Post by zizuph » 09 May 2023 18:29

qwertheangmarim wrote:
08 May 2023 18:16
zizuph wrote:
08 May 2023 18:03
Dan is correct, that is what I mean. The casters would feel weaker with no 160s, in his example. The damage (both incoming and outgoing) and hit rates would both be lower than the melee.
But... they can't get 160s now, not as many as they'd want, right?
Right. So in Dan's theoretical example, melee may be able today to get to 160 140 110 110 110 110. Still potentially advantageous versus casters due to number of stats needed, but less so. That is the challenge with increasing how much meditation preferences can affect stats.

qwertheangmarim
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Re: Update on the racial rebalance project

Post by qwertheangmarim » 09 May 2023 18:34

zizuph wrote:
09 May 2023 18:29
Right. So in Dan's theoretical example, melee may be able today to get to 160 140 110 110 110 110. Still potentially advantageous versus casters due to number of stats needed, but less so. That is the challenge with increasing how much meditation preferences can affect stats.
Ohhh, manythanks, I think I get it now, or at least moreso
WOOH LETS GO!!!!! :P

Quantum
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Joined: 22 Aug 2019 19:33

Re: Update on the racial rebalance project

Post by Quantum » 12 May 2023 01:20

I am slightly confused by why casters would need more stats than melee focussed players? Melee need 3 physical stats, casters need 3 mental stats. If a caster needs 6 stats, he's doing it wrong?

TheAlgean
Novice
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Joined: 11 May 2023 00:07

Re: Update on the racial rebalance project

Post by TheAlgean » 12 May 2023 07:02

Casters still need con to not die. They need strength to carry things. Plus most casters don't use spells 100% of the time. They still use melee combat as well.

Drazson
Titan
Posts: 499
Joined: 24 Jan 2016 21:27

Re: Update on the racial rebalance project

Post by Drazson » 12 May 2023 09:05

Both need DEX-CON-DIS for defensive reasons (differently weighted but overall the same with DEX aiding offence for melee while DIS aids offence for casters).

Then melees have STR which doubles as carrying capacity (so potentially better armors or overall evasiveness with same AC armours) and casters have INT-WIS that give you remember slots.

And indeed it's not like you can dump STR but let's say you do anyway.

If you have a tank in front then still, melee is STR-DEX and casters INT-WIS-DIS

qwertheangmarim
Adept
Posts: 102
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Re: Update on the racial rebalance project

Post by qwertheangmarim » 12 May 2023 13:01

Drazson wrote:
12 May 2023 09:05
Both need DEX-CON-DIS for defensive reasons (differently weighted but overall the same with DEX aiding offence for melee while DIS aids offence for casters).

Then melees have STR which doubles as carrying capacity (so potentially better armors or overall evasiveness with same AC armours) and casters have INT-WIS that give you remember slots.

And indeed it's not like you can dump STR but let's say you do anyway.

If you have a tank in front then still, melee is STR-DEX and casters INT-WIS-DIS
Casters, at least some of them, also get a bit more oomph for their stats, hence why champion SoHMs and WoHSs (never hunted with EC, and only with myth MMs, so dunno about those) can outdamage most things in the realms. My str is higher by far than, say, Exosphere's int, but she hit's just slightly less often for *way* more damage. And it was the same with Brentan, Ozxy, Shawnathan etc etc etc
And yea, that's counting them with giga tier enhancers (wand, dragon eyes, grimoire), but also... fighters basically *only* use giga tier weapons
WOOH LETS GO!!!!! :P

TaranGoatWalker
Great Adventurer
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Location: Somewhere

Re: Update on the racial rebalance project

Post by TaranGoatWalker » 12 May 2023 13:58

qwertheangmarim wrote:
12 May 2023 13:01
Drazson wrote:
12 May 2023 09:05
Both need DEX-CON-DIS for defensive reasons (differently weighted but overall the same with DEX aiding offence for melee while DIS aids offence for casters).

Then melees have STR which doubles as carrying capacity (so potentially better armors or overall evasiveness with same AC armours) and casters have INT-WIS that give you remember slots.

And indeed it's not like you can dump STR but let's say you do anyway.

If you have a tank in front then still, melee is STR-DEX and casters INT-WIS-DIS
Casters, at least some of them, also get a bit more oomph for their stats, hence why champion SoHMs and WoHSs (never hunted with EC, and only with myth MMs, so dunno about those) can outdamage most things in the realms. My str is higher by far than, say, Exosphere's int, but she hit's just slightly less often for *way* more damage. And it was the same with Brentan, Ozxy, Shawnathan etc etc etc
And yea, that's counting them with giga tier enhancers (wand, dragon eyes, grimoire), but also... fighters basically *only* use giga tier weapons
That's the wrong reason for what you observed.
The real reason is most things have natural armour/armour.
Most don't have high magic res.
Stabby stabby stab stab.

qwertheangmarim
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Re: Update on the racial rebalance project

Post by qwertheangmarim » 12 May 2023 14:54

TaranGoatWalker wrote:
12 May 2023 13:58
That's the wrong reason for what you observed.
The real reason is most things have natural armour/armour.
Most don't have high magic res.
Ahh... still, similar in effect, casters don't need the same height of stats for =/+ damage
WOOH LETS GO!!!!! :P

Thalric
Rising Hero
Posts: 343
Joined: 14 Jun 2016 16:34

Re: Update on the racial rebalance project

Post by Thalric » 12 May 2023 15:03

Those were changed.
Armour today basically counts the same as magic res.

What you see from wohs is a guild that can either go extremely offensive or defensive, but when doint both not shining in either.
I think wohs is the guild with the highest possible damage output.

qwertheangmarim
Adept
Posts: 102
Joined: 27 May 2022 14:30

Re: Update on the racial rebalance project

Post by qwertheangmarim » 12 May 2023 15:31

Thalric wrote:
12 May 2023 15:03
Those were changed.
Armour today basically counts the same as magic res.

What you see from wohs is a guild that can either go extremely offensive or defensive, but when doint both not shining in either.
I think wohs is the guild with the highest possible damage output.
Even higher than fire EC?
WOOH LETS GO!!!!! :P

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