Quantum wrote: ↑06 May 2023 00:55
Except I can't. I tried and my mentals were a FULL level above what they were before, physicals being lower than before.
If I only want to put all my effort into strength, then I can do that and achieve a very high strength. But then my mentals are also similarly buffed because there is only one stat to stretch out the experience drain. If i want to minimize my mentals and get them close, but never as low as before, I have to go 5-5-5-1-1-1. And in that case all my physicals are lower than they were before. I have tested on multiple alts as well now. It's just not possible to get goblin stats.
My second point is - the thaumaturge allows for very specific settings. Lets say you are a gnome who wants to boost your int through the roof to deal out some impressive spell damage. At the adventurers guild you cannot set int only. You have to set at least 2 stats. Which means every 50 fanta or so, this gnome ought to go and visit the thaumaturge and move experience out of the other 5 stats and into his intelligence. Would it be possible to go back to the old meditation system where you set a desired % from 5 to 25 on each stat?
I find it confusing when you combine “mentals” into one thing.
As a goblin you used to have a massive penalty on int and dis. Now you have a slight boost to int wis and dis. They have a lot less experience allocated to them. But the lack of penalty brings them higher, even with less experience than before.
Your dexterity should also be higher even with the same experience in it,, as you now have a slight boost to that. The (meditation modifier * racial modifier) provides the same ratio that you used to be able to get under old goblin stats.
Again - you likely min maxxed your experience before to get the biggest boost off your racial modifiers. That isn’t available now so you need to earn the experience to cover that gap.
The Thaumaturgist does not allow you to improve only one stat. Two are required just like meditation. I’m not sure why you felt this was otherwise.
As for the 25 25 25 5 5 5 system of old, that’s a discussion to have with Cherek. That decision was made 25 years ago to get rid of it. What do you think it adds to the game, beyond giving more min max potential to players? And would this be fair to casters who have more stats they need to focus on?