Revisited - Equipment: Durability & Spawn Rates
Posted: 11 Feb 2023 07:54
Hey,
I'll try to keep it short. I did A LOT of testing in last couple months on durability of equipment compared to spawn rates and the conclusions are as follows:
Weapons
If it's DULL - unless it literally falls into your hands - it's probably never worth the effort. They wear down so quickly that, combined with spawn rates, time spent "hunting" for it just can't be justified.
Armours
1. Protective: If you're a tank without high evasion skill, the scrap yards and ogres love you.
1.1.: Cloaks, robes, pelts - they last like for 3 hours, before they're no good.
2. Shiny trinkets (rings, necklaces, etc): They break way too fast, especially if you're a tank.
SPAWN RATES
Bump them please. I'll give you an example. When my char was a monk, it broke Gilbert's ring within 40% of its lifetime. I killed that NPC around ~100 times after that to get a new one. Fun fact: my char couldn't function without it (or Benton's greaves); if I went as far as elevated pace, it would just drop to the ground panting, wheezing and spitting out its lungs within 20min.
It's really a bit meh experience, 'cos unless it's a magic trinket or no-dull, there's barely any incentive to spend your time on farming these NPCs. That weapon will be gone in 5 hours. Not to mention, you're never gonna imbue it.
Any chance to umm... improve the situation?
I'll try to keep it short. I did A LOT of testing in last couple months on durability of equipment compared to spawn rates and the conclusions are as follows:
Weapons
If it's DULL - unless it literally falls into your hands - it's probably never worth the effort. They wear down so quickly that, combined with spawn rates, time spent "hunting" for it just can't be justified.
Armours
1. Protective: If you're a tank without high evasion skill, the scrap yards and ogres love you.
1.1.: Cloaks, robes, pelts - they last like for 3 hours, before they're no good.
2. Shiny trinkets (rings, necklaces, etc): They break way too fast, especially if you're a tank.
SPAWN RATES
Bump them please. I'll give you an example. When my char was a monk, it broke Gilbert's ring within 40% of its lifetime. I killed that NPC around ~100 times after that to get a new one. Fun fact: my char couldn't function without it (or Benton's greaves); if I went as far as elevated pace, it would just drop to the ground panting, wheezing and spitting out its lungs within 20min.
It's really a bit meh experience, 'cos unless it's a magic trinket or no-dull, there's barely any incentive to spend your time on farming these NPCs. That weapon will be gone in 5 hours. Not to mention, you're never gonna imbue it.
Any chance to umm... improve the situation?