*facepalm*
Yes you did, remember on Riva's ship? It was a group effort...
*facepalm*
I was referring to the Fire Knives. I know you have a very myopic view of the game and are very scared of Vampires, but it is not us you should fear...Quantum wrote: ↑29 Apr 2023 22:48There we have it. Vampires want to be Genesis Police and scare everyone once they can cling to us again? Please tell me I misunderstood that. No really, I really hope that is not what you meant.Rache wrote: ↑28 Apr 2023 12:48So quickly people forget that most of the best PVPers are currently in a guild that while being designed for PVP, has certain limitations on their ability to engage. The switch won't get flipped and suddenly everyone goes on a rampage. What it will mean, however, is that the danger and thrill of PVP will be back and the admin will be happy so that mortals can police themselves once more.
Excellent post, and it pretty much sums up how I feel regarding this too. Let's adjust the death penalty first, and see what kind of effect that will have on people's willingness to fight each other. While you players experiment with that, we can try to untangle the current CC mess and try to figure out how it can be made _fun_ for everyone.Drazson wrote: ↑30 Apr 2023 09:21You can already attack them. If they are afkbots (which I assume is your problem) you will get them without any crowd control
What I understand from the conversation is that people want the -certainty- that their target will not flee while they statcheck them to death.
All that in a PvE game, as it has been established by the players with scores of npcs killed daily for 30 years while in at least the latest 13 or so of those years player deaths to pvp are top news since it basically N E V E R happens (let's discount sparkle rats yeah?). Hell, we nod at eachother while grinding and if someone doesn't have a good enough pathing routine to skip the room when others are already grinding there that's all the contention there is.
I think it would be reasonable to drop the death penalty a bit, see how people respond (attacking people more freely without worrying about the recover tallies AS much). If people get into PvP I think we can go back to talking about CC more, and do it more collectively and being more realistically informed about it.
Will hybrids keep components?Dan wrote: ↑01 May 2023 15:55'Easy' pvp kills that then makes the victim having to spend 3+ months to recover, just for being 'Easily' pvp killed again for another 3 months of grinding... just seems off balance. the 'Easier' it is to kill someone, the less the death penalty should be.
Current system its very hard to kill someone, and it takes very long time to recover - thus right now the game is balanced in effort of kill vs effort of recovery..., move that balance, both sides of the equation needs to move.
And I forgot who posted but he was right - casters have to have much more preparations for grinding ,thus maybe make their ingredients/component packs remain thru death to even the impact vs melee who can just pick a new weapon and go. (not counting imbues etc, which is equal on both to maintain)
Yes, like both me and Zizuph have mentioned, for CCs to reappear in any shape or form we first need to adjust death. If killing becomes easier, and requires less prep time, the punishment for losing in PVP much also be smaller. But not so small that you don't even try to avoid dying. Death should always be someone you would prefer not to meet, however, if you do meet him you shouldn't want to quit the game either. Finding the sweetspot is of course hard, but I think there is a pretty big consensus among both players and wizards that the curent penalty, especially at myth+ sizes, simply is too harsh.Dan wrote: ↑01 May 2023 15:55'Easy' pvp kills that then makes the victim having to spend 3+ months to recover, just for being 'Easily' pvp killed again for another 3 months of grinding... just seems off balance. the 'Easier' it is to kill someone, the less the death penalty should be.
Current system its very hard to kill someone, and it takes very long time to recover - thus right now the game is balanced in effort of kill vs effort of recovery..., move that balance, both sides of the equation needs to move.
And I forgot who posted but he was right - casters have to have much more preparations for grinding ,thus maybe make their ingredients/component packs remain thru death to even the impact vs melee who can just pick a new weapon and go. (not counting imbues etc, which is equal on both to maintain)
Been a lil over a week, any news?Cherek wrote: ↑01 May 2023 22:41Yes, like both me and Zizuph have mentioned, for CCs to reappear in any shape or form we first need to adjust death. If killing becomes easier, and requires less prep time, the punishment for losing in PVP much also be smaller. But not so small that you don't even try to avoid dying. Death should always be someone you would prefer not to meet, however, if you do meet him you shouldn't want to quit the game either. Finding the sweetspot is of course hard, but I think there is a pretty big consensus among both players and wizards that the curent penalty, especially at myth+ sizes, simply is too harsh.
First things first - No I don't think I have anything to fear from the fire knives. I don't know why I should have?Rache wrote: ↑30 Apr 2023 22:52I was referring to the Fire Knives. I know you have a very myopic view of the game and are very scared of Vampires, but it is not us you should fear...Quantum wrote: ↑29 Apr 2023 22:48There we have it. Vampires want to be Genesis Police and scare everyone once they can cling to us again? Please tell me I misunderstood that. No really, I really hope that is not what you meant.Rache wrote: ↑28 Apr 2023 12:48So quickly people forget that most of the best PVPers are currently in a guild that while being designed for PVP, has certain limitations on their ability to engage. The switch won't get flipped and suddenly everyone goes on a rampage. What it will mean, however, is that the danger and thrill of PVP will be back and the admin will be happy so that mortals can police themselves once more.
It seems from your posts that what you're truly looking for is a single-player game where you can "very attentively" grind to your heart's content. I'm sorry, this just isn't it. It never was, and it never will be.