Darkness.
Posted: 22 Dec 2023 20:54
Greetings donut-dwellers,
After reading Galen and Chereks' notes on the Sparkle board and discussing the topic in the Genesis Discord, I thought it would be a good idea to gather some of the thoughts and ideas presented.
On the side of people who think there is an issue with darkness, the following changes have been made over the past few years:
The counter this, I have several ideas.
You could set the maximum level of darkness to 2. This would still keep undeads from burning in the sun, people can still attack groups and only fight them one at a time - But if these darkness blobs, now reduced to 2 levels of darkness, walk into a town, it will be easy for most people to light enough torches to see what is going on and continue playing the game.
While keeping the darkness at 2 levels, I would also suggest removing torchstones. This means that only races or guilds that can see in the dark, can use darkness constructively. Purposely disregarding monks here. This will increase the value of darkvision/scotopic vision in these guilds/races and give that more meaning. This should also limit the number of darkness blobs moving around on the Donut.
I also want to make it clear that this is not an anti-vampire post. I don't want vampires to be changed at all. I am only focussed on darkness itself. Regardless of who is using it.
Please add your ideas.
With best regards,
Quantum
After reading Galen and Chereks' notes on the Sparkle board and discussing the topic in the Genesis Discord, I thought it would be a good idea to gather some of the thoughts and ideas presented.
On the side of people who think there is an issue with darkness, the following changes have been made over the past few years:
- Glowing holy armours can no longer give light unless worn. Some people cannot wear these armours and it is a definite reduction in the possible amount of light since you are now limited to the locations the armours are worn.
- The feather of Nathla no longer provides unlimited light.
- The sparkling gem from Kabal no longer provides unlimited light.
- Mittikna herbs no longer provide unlimited light.
- War gems no longer provide unlimited light.
- Nothing? If anyone can provide me with permanent light that has been added recently, then I will update this post.
- Sacred silver lamp - Provides light and darkness.
- Golden Gloves/boots. Provides light and darkness, but cannot be used by everyone.
The counter this, I have several ideas.
You could set the maximum level of darkness to 2. This would still keep undeads from burning in the sun, people can still attack groups and only fight them one at a time - But if these darkness blobs, now reduced to 2 levels of darkness, walk into a town, it will be easy for most people to light enough torches to see what is going on and continue playing the game.
While keeping the darkness at 2 levels, I would also suggest removing torchstones. This means that only races or guilds that can see in the dark, can use darkness constructively. Purposely disregarding monks here. This will increase the value of darkvision/scotopic vision in these guilds/races and give that more meaning. This should also limit the number of darkness blobs moving around on the Donut.
I also want to make it clear that this is not an anti-vampire post. I don't want vampires to be changed at all. I am only focussed on darkness itself. Regardless of who is using it.
Please add your ideas.
With best regards,
Quantum