Everything in One Place
Posted: 21 Jan 2024 21:02
Suggestions:
> It is too dark to get things.
Dark & Light
When in darkness, players can open packs and retrieve things from packs and purses. It just takes a few seconds.
Current system: > It is too dark to get things.
My Proposal:
>Open pack
You fumble in the darkness attempting to open your brown backpack.
- 3 seconds later -
You manage to open your brown backpack.
>get torch from backpack
You fumble in the darkness attempting to get an item from your brown backpack.
- 3 seconds later -
You manage to get a torch from your brown backpack.
Balancing Caster and Melee Laymans:
Add either a rescue ability or a move behind ability to each melee layman.
Thieves, Tricksters, Archers - Move behind (make a teammate tank for you)
AA, Pirates, Monks, Saurian, Minotaurs, Shielf bearers, Templars - Taunt (draw attacks to you)
Raiders, Blademasters, Thornlin - Move behind the tank
*These new abilities don't make you stronger, but they make you better in a team. Increased teaming.
(I know Knights and Calians have these abilities already)
Improved War Rewards:
1000 Steel Coins - Enourmous Armoured Worg (Same as Throtyl Worg but with a bit of armour, some emotes)
- Grand War Elk (Same as horse but with a bit of extra health, some emotes)
750 Steel Coins - Socketed War Amulet (One Triangular Gem Socket)
500 Steel Coins - Socketed War Band (One Teardrop-shaped Gem Socket)
300 Steel Coins - Ensign for your Army to use (Only people in your army can use it)
200 Steel Coins - Custom themed messener for your army.
Change gloves and greaves to only cover arms / legs respectively
Allow converting gems same way imbuement stones are done (3 to 1)
> It is too dark to get things.
Dark & Light
When in darkness, players can open packs and retrieve things from packs and purses. It just takes a few seconds.
Current system: > It is too dark to get things.
My Proposal:
>Open pack
You fumble in the darkness attempting to open your brown backpack.
- 3 seconds later -
You manage to open your brown backpack.
>get torch from backpack
You fumble in the darkness attempting to get an item from your brown backpack.
- 3 seconds later -
You manage to get a torch from your brown backpack.
Balancing Caster and Melee Laymans:
Add either a rescue ability or a move behind ability to each melee layman.
Thieves, Tricksters, Archers - Move behind (make a teammate tank for you)
AA, Pirates, Monks, Saurian, Minotaurs, Shielf bearers, Templars - Taunt (draw attacks to you)
Raiders, Blademasters, Thornlin - Move behind the tank
*These new abilities don't make you stronger, but they make you better in a team. Increased teaming.
(I know Knights and Calians have these abilities already)
Improved War Rewards:
1000 Steel Coins - Enourmous Armoured Worg (Same as Throtyl Worg but with a bit of armour, some emotes)
- Grand War Elk (Same as horse but with a bit of extra health, some emotes)
750 Steel Coins - Socketed War Amulet (One Triangular Gem Socket)
500 Steel Coins - Socketed War Band (One Teardrop-shaped Gem Socket)
300 Steel Coins - Ensign for your Army to use (Only people in your army can use it)
200 Steel Coins - Custom themed messener for your army.
Change gloves and greaves to only cover arms / legs respectively
Allow converting gems same way imbuement stones are done (3 to 1)