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State of the Dragon 2024

Posted: 31 Jan 2025 23:34
by buddah

Code: Select all

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|-|                                                                   | |
| |          Page 248 of the Private Diary of Brother Buddah          | |
| |                                                                   | |
| |              +=====================================+              | |
| |                  THE STATE OF THE DRAGON - 2024                   | |
| |              +=====================================+              | |
| |                                                                   | |
| | Dear Diary,                                                       | |
| |                                                                   | |
| | As it is done since the first sprinkle appeared on the Donut,     | |
| | we, known collectively as Genesisians, take pen to page in        | |
| | January to self-reflect and try to remember what                  | |
| | happened the year before and also gaze into the void to try to    | |
| | figure out what will happen in 2025.                              | |
| |                                                                   | |
| | Due to budget issues, the Shadow Monks lacked the money to        | |
| | actually do the research to find out the exact numbers and the    | |
| | creative department could not create detailed graphs and as you   | |
| | know my own drawing skills have deteriorated ever since I         | |
| | developed claws, but nonetheless the following is my best         | |
| | attempt at record keeping.                                        | |
| |                                                                   | |
| | ================================================================  | |
| |                        THE PLAYER NUMBERS                         | |
| | ================================================================  | |
| |       Average player activity per month, beginning Jan 2024       | |
| |  (Calculated by Vibes and Amount of Available Myth Grind Spots)   | |
| |                                                                   | |
| |        60 | | | | | | | | | | | | | | | | | | |x| | | | |         | |
| |        55 | | | | | | | | | | | | | | | | | | |x| |x| |x|         | |
| |        50 |x| | | | | | | | | |x| |x| | | |x| |x| |x| |x|         | |
| |        45 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |        40 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |        35 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |        30 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |        25 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |        20 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |        15 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |        10 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |         5 |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x| |x|         | |
| |           Jan Feb Mar Apr May Jun Jul Aug Sep Nov Oct Dec         | |
| |                                                                   | |
| | Incredibly and definitely absolutely honestly, the Mean Yearly    | |
| | Average Player Per Hour has nearly doubled in one whole year.     | |
| | Without the grand Turkeysaurus and Gorboth's Army of Idlers armed | |
| | with Wild Fighting Turkeys, the average really didn't fluctuate   | |
| | too much per month. As you can  see during the holidays and       | |
| | summer break the numbers, as expected, went up, likely due to     | |
| | Muzan and Qwer not having to attend classes and what not.         | |
| | However, if we look closer, besides the fact that October came    | |
| | after November this year, you will notice we had some intense     | |
| | activity during certain random hours mainly in November. Almost   | |
| | as if there was some kind of secret events happening below the    | |
| | surface.                                                          | |
| |                                                                   | |
| | ================================================================  | |
| |         New players created / players leaving the tutorial        | |
| |                     (Based on Recent Events)                      | |
| | ================================================================  | |
| |                                                                   | |
| | Last year the numbers were as follows:                            | |
| |                                                                   | |
| | 4192 New Players were created which is an average of 11.5 per day | |
| | and roughly 11.3% left the tutorial.                              | |
| |                                                                   | |
| | This year based on rough estimates:                               | |
| |                                                                   | |
| | 5342 New Players were created which is an average of 14.6 per day | |
| | and roughly 20.7% left the tutorial.                              | |
| |                                                                   | |
| | Now once again we see the numbers nearly double in terms of       | |
| | people exiting the tutorial. One might attribute this to          | |
| | either the increase of helpful newbie helpers, the average IQ of  | |
| | the population going up, or someone repeatedly making alternative | |
| | characters. We'll never know!                                     | |
| |                                                                   | |
| | ================================================================  | |
| |        Average number of active players per guild per day         | |
| |                  (Based on my daily interactions)                 | |
| | ================================================================  | |
| |                                                                   | |
| |     2023 Ranking                    2024 Ranking                  | |
| |     1.    Mercs     (5.129)         1.   +DArmy     (6.339)       | |
| |     2.    Vampires  (2.469)         2.    Mercs     (4.219)       | |
| |     3.    DArmy     (1.390)         3.    SoHM      (2.219)       | |
| |     4.    Knives    (1.373)         4.   ^Clerics   (2.019)       | |
| |     5.    Ogres     (1.310)         5.    Monks     (1.542)       | |
| |     6.    Monks     (1.285)         6.    Knives    (1.341)       | |
| |     7.    SoHM      (1.057)         7.    Ogres     (1.185)       | |
| |     8.    Union     (0.774)         8.  -!Vampires  (1.157)       | |
| |     9.    Cadets    (0.524)         9.    Union     (1.004)       | |
| |     10.   Neidar    (0.467)         10.   Neidar    (0.533)       | |
| |     11.   Calians   (0.376)         11.   Rangers   (0.486)       | |
| |     12.   Knights   (0.274)         12.   Calians   (0.431)       | |
| |     13.   Glads     (0.258)         13.   Knights   (0.411)       | |
| |     14.   Angmar    (0.214)         14.   Cadets    (0.376)       | |
| |     15.   Archers   (0.214)         15.   Glads     (0.286)       | |
| |     16.   Rangers   (0.186)         16.  *PoT       (0.245)       | |
| |     17.   WoHS      (0.151)         17.   Mages     (0.220)       | |
| |     18.   Clerics   (0.104)         18.   WoHS      (0.211)       | |
| |     19.   PoT       (0.024)         19.   Archers   (0.054)       | |
| |     20.   Kender    (0.019)         20. -@Angmar    (0.032)       | |
| |     21.   Academy   (0.005)         21.   Kender    (0.019)       | |
| |     22.   Mages     (0.000)         22.   Academy   (0.002)       | |
| |                                                                   | |
| |                  ------------------------------                   | |
| |                                                                   | |
| | + Biggest APH gain (DArmy at +5.003)                              | |
| | - Biggest APH loss (Vampires at -1.312)                           | |
| | * Biggest growth   (PoT at 1000% growth)                          | |
| | @ Biggest decline  (Angmar at some sort of % decline)             | |
| | ^ Biggest rise     (Clerics up 14 ranks)                          | |
| | ! Biggest fall     (Angmar and Vampires down 6 ranks)             | |
| |                                                                   | |
| |                  ------------------------------                   | |
| |                                                                   | |
| | NOTE: Technically Mages had the highest growth as they went up    | |
| | nearly infinitely, however that in of itself is a huge            | |
| | achievement, so the Priests get the special award for biggest     | |
| | growth.                                                           | |
| |                                                                   | |
| | Due to the efforts of the Dragon Army Generals, war is booming,   | |
| | the plains are set ablaze, and chances are every third person     | |
| | you meet is a member of the Dragon Army. While their opposition   | |
| | on the battlefield has grown as well, the difference is           | |
| | staggering.                                                       | |
| |                                                                   | |
| | But rest assured, not all of the Donut desires to become a force  | |
| | of might. Clerics have also started to proselytize in mass        | |
| | quantities, I hear it may even be possible to see a               | |
| | representative of each of the Five roaming together as one unit.  | |
| |                                                                   | |
| | Vampires are steadily dropping in number, and if you recall from  | |
| | last year's State of the Donut, this was expected once more since | |
| | another round of measures were implemented to limit their         | |
| | population. Despite this I suspect players will once again take   | |
| | up the dark mantle and we will see a resurgence soon as the       | |
| | Masters of Ramudor continue to plot schemes of political          | |
| | intrigue.                                                         | |
| |                                                                   | |
| | To the Captain of the Angmar, I wish you good luck.               | |
| |                                                                   | |
| | ================================================================  | |
| |                      PLAYER ACCOMPLISHMENTS                       | |
| | ================================================================  | |
| |                                                                   | |
| | Individual activities of players are generally not considered the | |
| | focal point of these reflections, instead focusing on a broad     | |
| | overview of notable events that happened as result of the entire  | |
| | population. This year however had one achievement that stood out  | |
| | enough to warrant recognition:                                    | |
| |                                                                   | |
| | The slaying Balrog, the most deadliest foe in the Donut, more     | |
| | times in 2024 thn in all previous years combined.                 | |
| |                                                                   | |
| | This achievement began with the first killing blow by Osprey in a | |
| | hodgepodge group of roughly twelve players from various Guilds on | |
| | September 2, 2024, with solely the desire for adventure in their  | |
| | hearts.                                                           | |
| |                                                                   | |
| | With recent changes to Balrog to give more rewards including the  | |
| | Flaming Black Broadsword, and perhaps due to the average stat     | |
| | increase of our Myth players, our strongest swordsmen have been   | |
| | hunting Balrogs down to near extinction in their quest for        | |
| | the shiniest of items.                                            | |
| |                                                                   | |
| | ================================================================  | |
| |                      WIZARD ACCOMPLISHMENTS                       | |
| |                  (Based on My Limited Knowledge)                  | |
| | ================================================================  | |
| |                                                                   | |
| | Oh yes, there has been so many changes to the fabric of our       | |
| | reality lately! Good Segoy, you can wake up a week later and      | |
| | not recognize the state of the place. Let's get right into it.    | |
| |                                                                   | |
| | ================================================================  | |
| | First Quarter 2024                                                | |
| | ================================================================  | |
| |                                                                   | |
| | -AREA ADDED/NEW SYSTEM: Or should we say restored? The            | |
| |  Necromancers of Vile Darkness have remerged in Ramudor along     | |
| |  with some quests that culminate in a brand new creature that     | |
| |  players can retain. (Santetra)                                   | |
| | -BOSS ADDED/UPDATED: Demerga the Fierce Serpent has been          | |
| |  added to the Domain of Emerald. (Santetra)                       | |
| | -UPDATED BOSS: The Legendary "King" of the Brix Gang, Kirk,       | |
| |  now offers unique throwing stars for those who defeat            | |
| |  him. (Vitwitch)                                                  | |
| | -QUEST ADDED: New Alchemy Quest added to Krynn. (Vitwitch)        | |
| | -SYSTEM UPDATED: High Master Bores in Bree was updated to sell    | |
| |  to those tricky and hidden individuals. (Santetra)               | |
| | -SYSTEM UPDATED: Emotive behavior was enriched to enable          | |
| |  adverbs. (Mercade)                                               | |
| | -SYSTEM UPDATED: Auction Paddles updated to filter past due       | |
| |  auctions. (Tapakah)                                              | |
| | -AREA UPDATED: The Memorial Gardens has been updated to host      | |
| |  our fondest memories in a fashionable fashion. (Mercade)         | |
| | -SYSTEM UPDATED: The XP recovery game mechanic after a death has  | |
| |  been entirely reworked and is far more generous. You will        | |
| |  recover at a constant rate all the way through and in addition   | |
| |  you may offer daily  a food or drink to the statue of Lars,      | |
| |  located one room west of Carlsan, to recover a certain           | |
| |  percentage of the XP you have yet to recover. (Ckrik)            | |
| | -NEW SYSTEM: The Gnomish News Network was officially launched to  | |
| |  provide players a way to determine from a distance whether a     | |
| |  new post was made on Boards they can now subscribe to. (Gnomes)  | |
| | -ITEMS UPDATED: Undead-bane Lifestones were fixed to properly     | |
| |  function. (Ckrik)                                                | |
| |                                                                   | |
| | ================================================================  | |
| | Second Quarter 2024                                               | |
| | ================================================================  | |
| |                                                                   | |
| | -ITEM ADDED: New Coin Purse that offers an alternative to         | |
| |  handling gems is added to Faerie. (Tapakah)                      | |
| | -SYSTEM UPDATED: You can now leave GSL ships in an easier fashion | |
| |  then before! (Tapakah)                                           | |
| | -QUEST UPDATED: Minas Tirith War Quests are now easier for the    | |
| |  average player to perform. (Santetra)                            | |
| | -QUEST UPDATED: The Krynn Toad Quest has officially returned      | |
| |  to Mortals. (Vitwitch)                                           | |
| | -SYSTEM ADDED: The Necromancers of Ramudor now have an            | |
| |  alternative method for traveling: Portals! (Santetra)            | |
| | -GUILD UPDATED: Raiders of Throtyl Moors now have a new           | |
| |  special attack that deals more instant damage,                   | |
| |  Bloodstrike! (Vitwitch)                                          | |
| | -SYSTEM UPDATED: Mercenaries from Kalad are now more cost         | |
| |  effective. (Mirandus)                                            | |
| | -ITEM UPDATED: The Grimoire (used by the evil Grimoire Grenader)  | |
| |  has been updated to be less consistently deadly. (Tapakah)       | |
| |                                                                   | |
| | ================================================================  | |
| | Third Quarter 2024                                                | |
| | ================================================================  | |
| | -AREA/QUESTS ADDED: Large swaths of lands have been added to      | |
| |  Emerald related to the Army of Darkness, the Val-Shoreil,        | |
| |  and the Telan-Ri. (Santetra, Ormath)                             | |
| | -ITEMS UPDATED: Rather than an update, certain properties of      | |
| |  items with PVP-abilities have been reenabled. This includes      | |
| |  Gigantic Steel Broadsword, heavy steel club, and double          | |
| |  morningstar, and the icy brew.                                   | |
| | -ITEM UPDATED: Golden Gauntlets (from Avenir) are now useable by  | |
| |  players with the "resilient" racial ability. (Cherek, Tapakah)   | |
| | -SYSTEM/QUEST ADDED: The First Gem Shop in Khalakhor has been     | |
| |  added. (Tapakah)                                                 | |
| | -AREA UPDATED: The City of Undraeth in Kalad has been updated     | |
| |  and grounds for a new layman have been laid. (Arman)             | |
| | -BOSS ADDED: The first ever Boss that rewards players 100% of     | |
| |  the time biweekly has been added to Kabal.                       | |
| | -GUILD UPDATE: Elven Archers can now transfer between             | |
| |  the Occupational Guild and the Layman version. (Vitwitch)        | |
| | -ADMIN UPDATE: Gorboth steps down as Arch of Events.              | |
| | -ADMIN UPDATE: Santetra becomes Arch of Domains.                  | |
| | -ADMIN UPDATE: Cherek becomes Arch of Events.                     | |
| |                                                                   | |
| | ================================================================  | |
| | Fourth Quarter 2024                                               | |
| | ================================================================  | |
| |                                                                   | |
| | -SYSTEM ADDED: A buddy bench is added to Sparkle in front of the  | |
| |  store so that you  can await friends or newbie helpers in your   | |
| |  adventure! (Tapakah)                                             | |
| | -QUEST ADDED: RATS RATS, HATS TO SUMMON RATS. (Glory to           | |
| |  Vitwitch)                                                        | |
| | -CLUB ADDED: A linguistical masterpiece has been added that       | |
| |  offers powerful rewards if you have the gift of words and have   | |
| |  someone worth facing death. (Vitwitch)                           | |
| | -SYSTEM ADDED: Genesis' First Daily Duels are now available       | |
| |  in the Kabal Arena for singles and pairs. (Nymeria)              | |
| | -SYSTEM UPDATE: The Noble Bank of Kabal now offers an account     | |
| |  for depositing rare coins. (Nymeria)                             | |
| | -ITEM/SYSTEM UPDATE: Carts are now available in Khalakhor that    | |
| |  can assist with encumbrance. (Tapakah)                           | |
| | -AREA UPDATE: The Khalakhor Super Highway is launched and foot    | |
| |  travel is far easier to navigate the various islands of          | |
| |  Khalakhor (Ripple, Tapakah)                                      | |
| | -QUESTS ADDED: Khalakhor has several new quests to invite         | |
| |  the curious eye! (Ripple, Tapakah)                               | |
| | -QUEST ADDED: A Tour Quest for all of the Realms has been added   | |
| |  that provides helpful tidbits about each Domain. (Tapakah)       | |
| | -ADMIN UPDATE: Ormath becomes Liege of Gondor                     | |
| | -AREA UPDATE: Gondor becomes less racially charged. (Ormath)      | |
| | -BOSS UPDATE: Flaming Black Broadsword is moved to Balrog         | |
| |  from Nazgul. Rewards from defeating Nazgul and Balrog            | |
| |  have been updated. (Ormath)                                      | |
| | -BOSS UPDATE: Elrond from Rivendell has had his armours           | |
| |  and weapons updated. (Ormath)                                    | |
| | -SYSTEM UPDATE: Lady Takhisis' Armies now accept the support of   | |
| |  Drows and Dark Elves in their war efforts. (Vitwitch)            | |
| | -AREA/QUESTS ADDED: The lands of Vallaki have been added to       | |
| |  Ramudor and with it a very large hunting grounds. May it         | |
| |  flourish. (Nerull, Znagsnuf)                                     | |
| | -SYSTEM UPDATE: Krynn Warfare's System has been updated to        | |
| |  account for how long a faction holds on to areas. (Arman)        | |
| | -SYSTEM UPDATE: Herb Shops are steadily being recoded and         | |
| |  standardized. (Tapakah)                                          | |
| | -SYSTEM UPDATE: The Bounty System in Last reopens! (Tapakah)      | |
| | -GUILD ADDED: The Layman Guild for Drows has now opened in        | |
| |  the City of Undraeth in Kalad and three days before Christmas!   | |
| |  "Next Christmas" is no longer just a joke! (Arman)               | |
| | -BOSS UPDATE: Damon Skragg's Chest on the Frigate in Ramudor      | |
| |  has been updated to include a new weapon.                        | |
| | -EVENT: The Wheel-of-Fun lottery is back in Sparkle. (Cherek)     | |
| |                                                                   | |
| | ================================================================  | |
| |                                                                   | |
| | I may have only been wandering the realms for two years but       | |
| | even I can tell, based on my sore fingers, that this has been an  | |
| | unprecedented amount of new and novel additions to the Donut.     | |
| |                                                                   | |
| | Much praise to all the wonderfully creative and generous          | |
| | volunteers that create the adventures we get to engage in!        | |
| |                                                                   | |
| | ================================================================  | |
| |                          Fortune Telling                          | |
| | ================================================================  | |
| |                                                                   | |
| | Of one of the *few* quirks that I have, carrying dice that        | |
| | help me peer into the future and assist in guiding others has     | |
| | been a staple of my trade for quite some time. The Keeper         | |
| | of Genesis often likes to end the reflection with a prediction    | |
| | or two and his practices are worthy of emulation!                 | |
| |                                                                   | |
| | The five nifty dice revealed themselves as follows:               | |
| | A Tree, a Crown, a Coin, a Tree, and a Crown.                     | |
| |                                                                   | |
| | The Crowns represent authorities, when there are two it generally | |
| | represents conflict. Trees represent foundations, the home,       | |
| | in this case the core strength of the Crowns. And the coin?       | |
| | I will give you two guesses!                                      | |
| |                                                                   | |
| | A Coin betwixt two Crowns on opposing Trees is usually the        | |
| | premise for a battle of opposing sides for the sake of wealth or  | |
| | power.                                                            | |
| |                                                                   | |
| | Thus I predict that "Good" versus "Evil" shall battle it out over | |
| | the sake of a, my, Dragon Hoard! The Dragon "Experience" shall be | |
| | officially released by next Christmas! Definitely!                | |
| |                                                                   | |
| | Oh and I suppose at this time I should see how accurate the       | |
| | Keeper was. Let's see who will have the higher prediction         | |
| | accuracy!                                                         | |
| |                                                                   | |
| | 1. Recovering from death will go quicker (TRUE)                   | |
| | 2. It will once again be possible to prevent other players from   | |
| |    leaving a room, but the abilities will be more balanced (TRUE) | |
| | 3. The balance between layman caster and malee guilds will be     | |
| |    better. (Technically he wrote malee, malee is a type of fruit  | |
| |    juice and Vallaki has more juices for players so, TRUE)        | |
| | 4. It will become easier for smaller players to grow. (With the   | |
| |    addition of key quest items from 2024, TRUE)                   | |
| | 5. I'll have another go at the prediction that at least           | |
| |    two new clubs will open during 2024. (I think Vitwitch soloed  | |
| |    that prediction, TRUE)                                         | |
| | 6. We will get more new players during 2024 compared to 2023.     | |
| |    (Based on my rough and hopeful estimates, TRUE)                | |
| | 7. The average number of players will be higher in 2024 compared  | |
| |    to 2023. (Based on the same rationale as #6, TRUE)             | |
| | 8. People will in general be nicer to each other in-game, on      | |
| |    forums and on Discord. Yes, this one is very bold. I dare you  | |
| |    all to help make this prediction come true. (This prediction   | |
| |    is a hard one to calculate. I assume Cherek meant to math it   | |
| |    by quality rather than sheer quantity of positive actions vs   | |
| |    negative actions. Which means bonus points if someone was      | |
| |    really nice! 2024 was a very heated for the many people but    | |
| |    I believe that Genesis is far more than old grudges! And I     | |
| |    think anyone that managed to read this far down is really      | |
| |    nice so, TRUE)                                                 | |
| |                                                                   | |
| | Wow Cherek Keeper of Genesis, henceforth known as Keeper of the   | |
| | Answers of the Future. He finally achieved a 100% perfect         | |
| | prediction rate!                                                  | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                                                                   | |
| |                 \||/           Date: January 31, 2024             | |
| |                 |  @___oo                                         | |
| |       /\  /\   / (__,,,,|          Brother Buddah,                | |
| |      ) /^\) ^\/ _)                Joy of the Dragon               | |
| |      )   /^\/   _)                                                | |
| |      )   _ /  / _)                                                | |
| |  /\  )/\/ ||  | )_)                                               | |
| | <  >      |(,,) )__)                                              | |
| |  ||      /    \)___)\                                             | |
| |  | \____(      )___) )___                                         | |
| |   \______(_______;;; __;;;                                        | |
| |                                                                   | |
|-|                                                                   | |
|_|___________________________________________________________________|-|
| |              l  /\  /         ( (       \  /\  l                `\| |
(@)              l /   V           \ \       V   \ l                  (@)
.                l/                _) )_          \I
.                                  `\ /'
.                                    `