Bows, Ranged combat and Dis
Posted: 14 Apr 2010 15:57
Lots of sweet bows about.
Practically no one using them.
Thinking of many 3D games where ur char has 2 sets of equip set up usually for ranged and melee.
Can usually switch between em using a hotkey.
In terms of distance between each other when fighting we are all in you face melee even for archers/mages.
There is a guild special I can think of puts distance between you and target for a time.. That's cool.
Would be interesting to think about adding more opportunity for ranged combat within the same room in Gen.
Weaker tanking mages blasting before fighters close then getting pummelled, archers getting free volleys before its hack & slash time.
commands like <hang back>
and <close distance>
Would be sweet to have higher global missile weapon skill, sup journey, or a craft guild hunters...
Something to make bows usable but not eclipse archers, armys & rangers have secondary bow skill.
Where U could hang back and then start combat with missiles and get some free dmg before enemy closes (on tank) and you switch to melee.
Think ambush too, time to find concealment in room, those entering have to flee or weather the arrows as they close..
Can't block when hanging back.
Maybe also half dis requirement for attacking when ranged.
So say a team goes for yeti brave ones can close and melee, less brave hang back and play at being robin hood...
Bad if difficult to code or can exploit it to attack and kill creatures too dumb to close when your hanging back.
Practically no one using them.
Thinking of many 3D games where ur char has 2 sets of equip set up usually for ranged and melee.
Can usually switch between em using a hotkey.
In terms of distance between each other when fighting we are all in you face melee even for archers/mages.
There is a guild special I can think of puts distance between you and target for a time.. That's cool.
Would be interesting to think about adding more opportunity for ranged combat within the same room in Gen.
Weaker tanking mages blasting before fighters close then getting pummelled, archers getting free volleys before its hack & slash time.
commands like <hang back>
and <close distance>
Would be sweet to have higher global missile weapon skill, sup journey, or a craft guild hunters...
Something to make bows usable but not eclipse archers, armys & rangers have secondary bow skill.
Where U could hang back and then start combat with missiles and get some free dmg before enemy closes (on tank) and you switch to melee.
Think ambush too, time to find concealment in room, those entering have to flee or weather the arrows as they close..
Can't block when hanging back.
Maybe also half dis requirement for attacking when ranged.
So say a team goes for yeti brave ones can close and melee, less brave hang back and play at being robin hood...
Bad if difficult to code or can exploit it to attack and kill creatures too dumb to close when your hanging back.