Leader Purge.
Posted: 17 May 2010 10:51
Originally posted by Beregond
Greetings All,
I have thought about it a lot. Trying to figure out a non-cheatable purge
routine that allows for more active, motivated players to climb in the Guild
Hierarki and make every guild more viable and alive.
So far this is my best shot at it. And before I start, I will add the
disclaimer; no specific person, title, or guild is aimed at or had in mind when
writing this. The idea is thought to be implementable for all guilds (layman,
craft, occupational, racial).
When one decides to become a leader or higher ranking title of any guild, that
position should come with coded responsibility. This way the title becomes not
just a title (and a feeling that I have reached the top) but also a type of
extra workload.
So, if one chooses to rise to leader position, it means that one has considered
spending a X amount of extra time doing chores as a leader (coded chores in
terms of interacting with NPCs)
In a way one could say that one "pays" for the benefits, both roleplay and
code-wise, that is given to high positioned characters in the game.
In the beginning, before the idea has been completely implemented, and Wizzes
code excellently the adminstrational work for each guild, we could use already
excisting code.
To prevent idling in the inner chamber of any guild hall, the high ranking
member has to set out into the Realm and finish different 'delivery tasks',
much like the small delivery quests.
In theory, this allows a player, who is active and travelling a lot to deliver
packages 'en route', while moving about interacting with other players and
looking for hunting grounds. Thus gaining time.
So, if we have an active high ranking guild member, the task will be little
more than "running to Bubba to sharpen ones weapons", since the delivery task
could be done while travelling with others doing other things.
For an inactive high ranking guild member, the delivery task 'de facto' mean
that the player has to set out with his character to finish the tasks, or loose
his/her position as a high ranking guild member.
In a way, in my calculation, already active high ranking guild members won't
see the delivery tasks as punishment, or something unreasonable.
The inactive high ranking guild members will perceive it as a demand on them to
keep their position.
And frankly, perhaps that is what we need to 'intice' players to take care of
their position as high ranking members of a guild and keeping the guild viable
and alive. Especially for new players to the Realm.
What say ye?
Sincerely,
Beregond's player
Greetings All,
I have thought about it a lot. Trying to figure out a non-cheatable purge
routine that allows for more active, motivated players to climb in the Guild
Hierarki and make every guild more viable and alive.
So far this is my best shot at it. And before I start, I will add the
disclaimer; no specific person, title, or guild is aimed at or had in mind when
writing this. The idea is thought to be implementable for all guilds (layman,
craft, occupational, racial).
When one decides to become a leader or higher ranking title of any guild, that
position should come with coded responsibility. This way the title becomes not
just a title (and a feeling that I have reached the top) but also a type of
extra workload.
So, if one chooses to rise to leader position, it means that one has considered
spending a X amount of extra time doing chores as a leader (coded chores in
terms of interacting with NPCs)
In a way one could say that one "pays" for the benefits, both roleplay and
code-wise, that is given to high positioned characters in the game.
In the beginning, before the idea has been completely implemented, and Wizzes
code excellently the adminstrational work for each guild, we could use already
excisting code.
To prevent idling in the inner chamber of any guild hall, the high ranking
member has to set out into the Realm and finish different 'delivery tasks',
much like the small delivery quests.
In theory, this allows a player, who is active and travelling a lot to deliver
packages 'en route', while moving about interacting with other players and
looking for hunting grounds. Thus gaining time.
So, if we have an active high ranking guild member, the task will be little
more than "running to Bubba to sharpen ones weapons", since the delivery task
could be done while travelling with others doing other things.
For an inactive high ranking guild member, the delivery task 'de facto' mean
that the player has to set out with his character to finish the tasks, or loose
his/her position as a high ranking guild member.
In a way, in my calculation, already active high ranking guild members won't
see the delivery tasks as punishment, or something unreasonable.
The inactive high ranking guild members will perceive it as a demand on them to
keep their position.
And frankly, perhaps that is what we need to 'intice' players to take care of
their position as high ranking members of a guild and keeping the guild viable
and alive. Especially for new players to the Realm.
What say ye?
Sincerely,
Beregond's player