Cherek wrote:You say most people leave because of PVP. Care to elaborate on that? How do you know that?
I only know what people express on this forum, and on alot of previous forums, in-game and out of game. Lots of people have been discouraged enough by Genesis PvP to grow sour on the game and leave. I've left because of frustrations with PvP in this game, even the OP of this thread have done it before.
Cherek wrote:But what do you suggest? How does PVP work in those games where it works so well then?
When it works bests is when it is
Consensual.
Balanced.
Not gank-centric.
Interactive. Genesis FFA PvP is neither of those.
Nothing about Genesis PvP is consensual. You say that if people don't want to participate in PvP, they can just relegate themselves to the Dragon Order, Gladiators or Mercenaries. People are not safe in those guilds at all, as the past have clearly shown, because anyone can get killed in any guild by someone entering your location and killing you without reason, without hesitation.
The Holm tried a bit to focus on that, but really the Holm are no special to any other locations in the game, because the game haven't gotten around to supporting any specific ruleset on consent before PvP.
When I want PvP I fire up the Starcraft 2 Beta, or Team Fortress 2, because here I get to experience PvP in a much, much, much more balanced manner, there is consent as the games are focused on just that PvP, so there is no grief. On top of that both are highly interactive their combat even if it is two different genres.
Genesis is not very interactive in it's combat at all, which is why we even have fairly simple scripts designed to do it for people.
On the other hand, if I started up Left 4 Dead 2, I'd be pretty pissed off if I was playing the Co-Op campaign, and someone logged on to the server and enabled friendly fire and started killing me. This, of course, because it's not what I signed up for. I wanted to play Co-Op, started a Co-Op game and expect to enjoy the game _with_ other players, not against them.
I am not saying that FFA PvP cannot work, because I think EVE is a perfect example of this, but it designed for that, with almost no other content, apart from FFA PvP.
Not like Genesis where there are vast amounts of places to explore, NPCs to best, quests to solve, books to read and the wizards have put alot of effort into giving people lots of roleplaying tools with emotes, guild structures etc, etc.
PvP in Genesis seems to be an afterthought, more than an area where the creators spend most of their time and efforts, where it seems to me, that you seem to think it is the games primary focus.
If you are right, I'd say most, if not all, wizards failed miserably by not spending their time and efforts on balancing the PvP, making combat more interactive and provide a structure for the PvP, as well as advertise the game as being FFA PvP and appeal to that FFA PvP segment of gamers (that also would want to play a text-based game).
Overall, what I want the most, is to have the Administration come out and tell us what kind of game they envision, once they eventually get around to fixing everything. You and I can go on and on about what _we_ think, but ultimately, it's the Admin that sets the course.
A clear answer would enable people to make a choice, and pack up, or stick around.
A clear answer would also enable first-time visitors to decide whether to invest in the game, or go find enjoyment somewhere else.
Unfortunately I have to leave for work now, and I could probably ramble on and on about this, but I hope you get my meaning.
Cherek wrote:I always thought FFA-PVP is one of the key things that makes Genesis fun... I cant be the only one?
Probably not, but I believe that you are vastly outnumbered, or rather used to be.