Adding injury to insult!
Posted: 27 May 2010 17:36
There is not a lot of things cooler than being able to hurt someone with an emote.
I know of an existing guild emote which can hurt the small, and its very cool...
Slapping, kneeing, tackling, pouncing, poking.. etc. Spanking?
These are all tools people use to annoy, humiliate, provoke other characters.
But they don't actually hurt.
Do you think it would be better if these mini attacks physically hurt..?
But be able to be blocked / rendered ineffective by much bigger differences in stats.
Also on a timer so you cannot spam it. Can't stack all the damaging emotes in one go.
So say I slap a newb, they get taken to hurt, my hand stings and I cannot do it again for a minute, nor knee etc in that time.
They also realise if that slap hurt they would not last long versus a proper attack..
I slap Rhynox and he barely feels it, but is likely still rather annoyed.
An ogre pats a newb on the head and woops they accidentally break their neck and kill them.
Perhaps it should only work on players, to prevent some bouncing type abuse.
But in terms of it being unacceptable damage for free, it should be much less than one wack with a weapon would generate.
So no benefit over actually attacking them apart from you aren't going to kill them with a slap. Well not unless the size difference is gigantic.
Perhaps you start moving towards to person first and a short delay so they can run if they don't want to chance it.
Is it just twisted old me that thinks this would be cool?
I know of an existing guild emote which can hurt the small, and its very cool...
Slapping, kneeing, tackling, pouncing, poking.. etc. Spanking?
These are all tools people use to annoy, humiliate, provoke other characters.
But they don't actually hurt.
Do you think it would be better if these mini attacks physically hurt..?
But be able to be blocked / rendered ineffective by much bigger differences in stats.
Also on a timer so you cannot spam it. Can't stack all the damaging emotes in one go.
So say I slap a newb, they get taken to hurt, my hand stings and I cannot do it again for a minute, nor knee etc in that time.
They also realise if that slap hurt they would not last long versus a proper attack..
I slap Rhynox and he barely feels it, but is likely still rather annoyed.
An ogre pats a newb on the head and woops they accidentally break their neck and kill them.
Perhaps it should only work on players, to prevent some bouncing type abuse.
But in terms of it being unacceptable damage for free, it should be much less than one wack with a weapon would generate.
So no benefit over actually attacking them apart from you aren't going to kill them with a slap. Well not unless the size difference is gigantic.
Perhaps you start moving towards to person first and a short delay so they can run if they don't want to chance it.
Is it just twisted old me that thinks this would be cool?