A separate brute for guild exp
Posted: 22 Jun 2010 14:21
System as it currently is sort of is very open to use abuse, contributes the players feeling locked in guilds etc being discussed on other threads.
Think examples best way to do this.
Say you are a greenhorne with tiny brute, you have a friend who is a hero..
You want to have highest guild exp based title.
You grind up a bit, then die.. Repeat.
Other chars have done this on their own of course around the expert level.
die ahh well I am mainly quest exp so meh..
Okay then we have a big character at very violent. They change guild and are not on recovery, they crawl through guild exp titles, sometimes not getting access to the skills.
They COULD suicide to go backwards be on recovery and problem solved... But seems backwards to kill yourself intentionally..?
Anyway here is the idea..
Have each guild slot have its own brutaltity, reset when you join..
So you may be violent as an overall but when you join a guild its slot brute (aka slow down experience mechanism)
takes a while to catch up.
So gameplay wise any character can quickly move through the initial titles but it gets slower when they have a good amount of guild exps..
THIS IS NOT A GIVE ME THE BEST TITLE IN A DAY IDEA!!! HAVE TO WORK TO GET THERE, BUT LEVEL THE PLAYING FIELD.........
Advantages:
A player with a tiny brute will have to work much harder to use/abuse the system.
A player with a nasty brute isn't stuck having to plan suicide.
And now... what any good suggestion wouldn't be complete without.. Yes its made up figures =)
For all examples you make a solo Kill and gain 5000 xp
Currently
Example 1 - Overall Brute = between 5 and 95, for this example 80% reduction (this changes based on your brutality ie Quests)
Guild tax = 5%
After brute => 1000 added exps
Then divide According to guild taxes.
=> 50 added guild exp. (To your guild exp.)
=> 950 combat exp. (To your stats.)
Example 1 - Overall Brute = between 5 and 95, for this example 20% reduction (this changes based on your brutality ie Quests)
Guild tax = 5%
After brute => 4000 added exps
Then divide According to guild taxes.
=> 200 added guild exp. (To your guild exp.)
=> 3800 combat exp. (To your stats.)
Suggested change
Example 1 - Someone with high "normal" brute but not that long in a guild.
Overall brute = between 5 and 95, for this example 80% reduction (this changes based on your brutality ie Quests)
Guild brute = between 5 and 95, for this example 50% reduction (this changes only on how much guild exp you already have)
Guild tax = 5%
First divide according to guild tax
=> 250 guild exp pool
=> 4750 combat exp pool
Then apply brutes, one for each guild and general.
=> 125 added guild exp. (250 reduced by 50%)
=> 950 combat exp. (4750 reduced by 80%)
All that has changed is guild exp has its own brute.
Example 2 - Someone with very low "normal" brute but has already got high in a guild (think death recovery).
Overall brute = between 5 and 95, for this example 20% reduction (this changes based on your brutality ie Quests)
Guild brute = between 5 and 95, for this example 90% reduction (this changes only on how much guild exp you already have)
Guild tax = 5%
First divide according to guild tax
=> 250 guild exp pool
=> 4750 combat exp pool
Then apply brutes, one for each guild and general.
=> 25 added guild exp. (250 reduced by 90%)
=> 3800 combat exp. (4750 reduced by 20%)
All that has changed is guild exp has its own brute.
A power point presentation will follow.
Think examples best way to do this.
Say you are a greenhorne with tiny brute, you have a friend who is a hero..
You want to have highest guild exp based title.
You grind up a bit, then die.. Repeat.
Other chars have done this on their own of course around the expert level.
die ahh well I am mainly quest exp so meh..
Okay then we have a big character at very violent. They change guild and are not on recovery, they crawl through guild exp titles, sometimes not getting access to the skills.
They COULD suicide to go backwards be on recovery and problem solved... But seems backwards to kill yourself intentionally..?
Anyway here is the idea..
Have each guild slot have its own brutaltity, reset when you join..
So you may be violent as an overall but when you join a guild its slot brute (aka slow down experience mechanism)
takes a while to catch up.
So gameplay wise any character can quickly move through the initial titles but it gets slower when they have a good amount of guild exps..
THIS IS NOT A GIVE ME THE BEST TITLE IN A DAY IDEA!!! HAVE TO WORK TO GET THERE, BUT LEVEL THE PLAYING FIELD.........
Advantages:
A player with a tiny brute will have to work much harder to use/abuse the system.
A player with a nasty brute isn't stuck having to plan suicide.
And now... what any good suggestion wouldn't be complete without.. Yes its made up figures =)
For all examples you make a solo Kill and gain 5000 xp
Currently
Example 1 - Overall Brute = between 5 and 95, for this example 80% reduction (this changes based on your brutality ie Quests)
Guild tax = 5%
After brute => 1000 added exps
Then divide According to guild taxes.
=> 50 added guild exp. (To your guild exp.)
=> 950 combat exp. (To your stats.)
Example 1 - Overall Brute = between 5 and 95, for this example 20% reduction (this changes based on your brutality ie Quests)
Guild tax = 5%
After brute => 4000 added exps
Then divide According to guild taxes.
=> 200 added guild exp. (To your guild exp.)
=> 3800 combat exp. (To your stats.)
Suggested change
Example 1 - Someone with high "normal" brute but not that long in a guild.
Overall brute = between 5 and 95, for this example 80% reduction (this changes based on your brutality ie Quests)
Guild brute = between 5 and 95, for this example 50% reduction (this changes only on how much guild exp you already have)
Guild tax = 5%
First divide according to guild tax
=> 250 guild exp pool
=> 4750 combat exp pool
Then apply brutes, one for each guild and general.
=> 125 added guild exp. (250 reduced by 50%)
=> 950 combat exp. (4750 reduced by 80%)
All that has changed is guild exp has its own brute.
Example 2 - Someone with very low "normal" brute but has already got high in a guild (think death recovery).
Overall brute = between 5 and 95, for this example 20% reduction (this changes based on your brutality ie Quests)
Guild brute = between 5 and 95, for this example 90% reduction (this changes only on how much guild exp you already have)
Guild tax = 5%
First divide according to guild tax
=> 250 guild exp pool
=> 4750 combat exp pool
Then apply brutes, one for each guild and general.
=> 25 added guild exp. (250 reduced by 90%)
=> 3800 combat exp. (4750 reduced by 20%)
All that has changed is guild exp has its own brute.
A power point presentation will follow.