Blocking, pfighting and the old days.
Posted: 25 Jun 2010 21:41
Hello everyone,
I've been thinking about some things I've read on the forum. Especially the thread about blocking and ogre stomp, and what people write about pfighting in general. Also what Gorboth says about player death in the earlier days of Genesis.
Its true that people used to die more back then. I remember the rainbow barriers etc. but a lot of players had different attitudes. For instance, some refused to run because it was a sign of cowardice. (I regret to say I was not one of them)
There were a lot more characters running around, for instance AA had droves of members and sometimes dozens were awake at the same time. A large amount of them were smaller than Champion (i.e. Rising Hero) so they died a lot easier at the hands of the few "super champions" around. I remember one of my more memorable deaths, it was a after a very bloody skirmish in and around Bree where around ten rangers and other goodies died. A lot of those were not very big, perhaps GA and Veterans, small champions. But they didn't have much chance against Thunder and some other huge Angmars. I was disarmed, lost at least to clubs to a ranger and then ran like a bitch. Tried to hide in the Forsaken Inn but he tracked me, etc.
The retaliation was as simple as it was brutal. The next day a very large team of Knights and Calians etc. waited outside Angmar and just killed anyone who got out "in detail" as it were. Back then KOS could block people from entering the *cough*. (Perhaps this is still possible, don't know) They killed at least ten Angmar.
Earth and co. please don't get any silly ideas now!
A contributing factor to player deaths of all kinds was lag. This was a problem back then; you couldn't coldly count on being able to run. It was hard to know if the lag was due to a bad line, a crappy dial-up or the server.
I've always though that especially high ranking members of caster guilds in Genesis are OP when it comes to player killing. I've been in such a guild myself with one of my old characters.
But in the old days, Nazghul etc. just coming out ganking mostly because they could?
Unthinkable. The MM back then seemed to come out only to kill those who had attacked members of the society or to make a very rare show of force.
The "deep" caster guilds becoming home to ganking power-players is a later phenomenon as far as I remember. Its like, give someone with a poor attitude
a loaded gun and sooner or later they will shoot someone. (Nothing wrong with doing what you want in Genesis, of course... Its the creators of the game who should moderate it, I think.)
About the blocking and so on... I was attacked by a Necromancer in Gont a while back. (I don't know much about what they can do)
He did exactly what someone in the thread about blocking and ogres stomping etc. talked about... Blocked the exit to the store. TBH I'm pretty grateful he didn't use dagger x or some fatigue/poison spell to make me dead. What I'm trying to say is that creating sure-fire ways of killing player characters like it seems some want is always going to hit the smaller, weaker less knowledgeable the hardest. Not the huge myths or bad evil vampires, MM, POT, or whatever. Making Genesis more deadly will probably just mean more dead small players.
For example, during my last tour in Genesis there was this idiot (and I stand for this even now) who liked to get dagger x and gank smaller characters with it. Presumably "because they were Thanar"
He killed the same guy at least three times, and this was before death recovery I think. Dagger x was (is?) quite easy for a somewhat bigger character that knew its way around to survive.
Well, that's quite enough for now I think...
-Fulgrim
I've been thinking about some things I've read on the forum. Especially the thread about blocking and ogre stomp, and what people write about pfighting in general. Also what Gorboth says about player death in the earlier days of Genesis.
Its true that people used to die more back then. I remember the rainbow barriers etc. but a lot of players had different attitudes. For instance, some refused to run because it was a sign of cowardice. (I regret to say I was not one of them)
There were a lot more characters running around, for instance AA had droves of members and sometimes dozens were awake at the same time. A large amount of them were smaller than Champion (i.e. Rising Hero) so they died a lot easier at the hands of the few "super champions" around. I remember one of my more memorable deaths, it was a after a very bloody skirmish in and around Bree where around ten rangers and other goodies died. A lot of those were not very big, perhaps GA and Veterans, small champions. But they didn't have much chance against Thunder and some other huge Angmars. I was disarmed, lost at least to clubs to a ranger and then ran like a bitch. Tried to hide in the Forsaken Inn but he tracked me, etc.
The retaliation was as simple as it was brutal. The next day a very large team of Knights and Calians etc. waited outside Angmar and just killed anyone who got out "in detail" as it were. Back then KOS could block people from entering the *cough*. (Perhaps this is still possible, don't know) They killed at least ten Angmar.
Earth and co. please don't get any silly ideas now!

A contributing factor to player deaths of all kinds was lag. This was a problem back then; you couldn't coldly count on being able to run. It was hard to know if the lag was due to a bad line, a crappy dial-up or the server.
I've always though that especially high ranking members of caster guilds in Genesis are OP when it comes to player killing. I've been in such a guild myself with one of my old characters.
But in the old days, Nazghul etc. just coming out ganking mostly because they could?
Unthinkable. The MM back then seemed to come out only to kill those who had attacked members of the society or to make a very rare show of force.
The "deep" caster guilds becoming home to ganking power-players is a later phenomenon as far as I remember. Its like, give someone with a poor attitude

About the blocking and so on... I was attacked by a Necromancer in Gont a while back. (I don't know much about what they can do)
He did exactly what someone in the thread about blocking and ogres stomping etc. talked about... Blocked the exit to the store. TBH I'm pretty grateful he didn't use dagger x or some fatigue/poison spell to make me dead. What I'm trying to say is that creating sure-fire ways of killing player characters like it seems some want is always going to hit the smaller, weaker less knowledgeable the hardest. Not the huge myths or bad evil vampires, MM, POT, or whatever. Making Genesis more deadly will probably just mean more dead small players.
For example, during my last tour in Genesis there was this idiot (and I stand for this even now) who liked to get dagger x and gank smaller characters with it. Presumably "because they were Thanar"
He killed the same guy at least three times, and this was before death recovery I think. Dagger x was (is?) quite easy for a somewhat bigger character that knew its way around to survive.
Well, that's quite enough for now I think...
-Fulgrim