Guilds are organizations that exist in the various realms of Genesis that give players the opportunity to affiliate themselves with a particular role or purpose in life. It is through guild membership that other players will primarily view you either as a friend or an enemy. It is also by joining guilds that you will be given the majority of your abilities in the game, be they for combat, magic, or adventuring.

There are five different types of guilds in Genesis: Occupational Guilds, Layman Guilds, Race Guilds, Craft Guilds and Clubs. Players can join only one of each of the first four guild types, but can join as many clubs as they like.

Occupational Guilds

An occupational guild is an organization that provides you with a profession. You might join one of the Dragonarmies of Krynn, be a Ranger in Middle-Earth, or become a Free Mercenary from Sparkle, for example. Occupational guilds usually have the most restrictions and requirements to join, but also provide the greatest benefits.

Some occupational guilds you can simply walk up and join, but most have some sort of application process in which you are expected to contact the particular guild's leaders or a recruitment officer, indicate your desire to join, and present yourself for evaluation. In some guilds this is but a formality, but in others it can be a very rigorous process meant to test the worthiness of an applicant. Penalties can exist upon joining or leaving certain occupational guilds, and are typically made known prior to becoming a member.


Layman Guilds

Layman guilds provide an opportunity to pursue a side-interest to your true occupation. These guilds may provide additional powers, skills, and abilities, but are considerably reduced from what would be expected from occupational membership. Some occupational guilds offer a layman option for minor-affiliation or service. The theme of a layman guild is usually not intended to overshadow the role a player has chosen occupationally.

Application to a layman guild can range from walk-up-and-join to very rigorous vetting at the hands of the guild leaders. Penalties for leaving tend to be considerably less than in an occupational guild.


Race Guilds

Race guilds are meant to provide a background, family history, or particular roleplay options to a specific race in the game. In some cases a race guild will allow players to transform into a sub-race of their original race such as half-elf or minotaur. Race guilds generally give little to no additional power to a player, and are mainly meant to provide flavor and character development.

Most race guilds are walk-up-and-join. Even so, a few require some vouching on the part of an existing member. All race guilds require the player to be of the correct race type to join.

Gnome
Gnomish Inventors

Human
Amazons (female only)
Clans of Khalakhor
Dunedain
Holy Order of Thanar
The Traveller's Guild

Multi-Race
Army of Darkness (all races)
Houses of Eil-Galaith (human, elf)
Orcs of Middle Earth (elf, goblin)
Races of Krynn (dwarf, elf, goblin, human, hobbit)


Craft Guilds

Craft guilds allow members to participate in some hobby or trade that develops skills that typically do not directly involve or support combat. All three craft guilds are walk-up-and-join and do not require an application. However both the smiths and gardener guilds require completion of a small task in order to become a member.


Clubs

The clubs in Genesis are many and varied, giving players the chance to take part in activities that add color and flavor to their lives and their personas. Clubs typically have no leadership structure, does not provide anything at all in terms of skills or power, but instead provide players with numerous special "emote" options and often a club item of some sort.

Most clubs are free to join for all players, but a few have requirements having to do with the specific theme of the club (i.e. a certain age, a certain gender, a certain level of wealth.)

Old Fogies
This is the club of limping, toothless and ill people. Only hobbits, dwarves and humans may become Fogies. The sign of the club is a cane, which recovers after each login. They can be found in the Shire, southwest of Bree.

The Rich Men's Club
Probably the most prestigious club of Genesis - only very rich people are allowed to join and they compete in their wealth. If you can afford a ticket, you can try to reach them by ship from Sparkle.

The Wise Person's Club
This club, based in Solace in the lands of Krynn, is open to any player who has reached 100 days of play. Along with their guild token, which is made of more precious metal the older you get, they have access to the coveted "free emote" ability.

Storytellers
Gondor is a land rich in stories and lore. It is appropriate then that they should provide a club for those players who wish to collect and tell the great stories both new and old. This club allows just that, providing members with a storybook they can use to record and relate their tales.

Dancers of the Veil
This female-only club emphasizes the fine art of sensual dance and erotic expression through movement. It can be found in the Bazaar of Sybarus in Avenir.

Mummers of Sybarus
The Mummers of Sybarus is a male-only street-performers club. Entertainment is a vital part of the Sybarite society, and Mummers, Dancers, and other performers play an important role in what some might call "entertaining the masses". Seek membership in Sybarus, within Avenir.

The Actors Club
The Actors Club is a completely idealistic organization. The members gain very few benefits in the game. In fact, they mostly take on limitations and responsibilities that others do not suffer. The purpose of the club is to further the art of roleplaying in Genesis, and little else. The members will endeavor to keep within their chosen roles in all and everything they do. The club is located outside Sparkle.

Gentlemen's Club
The Nobles of Raumdor have chosen Drakmere as a prime spot to invest in a club for gentlemen. Here, members come to discuss politics and other things of interest. They also enjoy bringing a guest to dine with, taking advantage perhaps of the private dining areas within. Charm and suave behavior are typical among these fellows, who are given the chance to really dress the part.

Ladies Club
A club where ladies of noble families of Raumdor gather for their discussions and leisure time. They share the same meeting place with the Gentlemen's club, but have their own private room in which to conduct their socialite affairs.

Nisse Ohtar
Hidden in Middle Earth this fierce sisterhood of female warriors admits qualified members of any race, as long as they are able to demonstrate their prowess in battle. Due to the size of the camp, membership is said to be limited.

Beggars of Cabal
A club for the new players of Genesis, where you can only stay while you are small. You may beg the bigger fellow adventurers for financial help, and to aid you in that task you given some emotes and a bowl that will always stay with you.

Equestrians of Bree
A Club for all horse lovers, you are given some emotes and a Riding Crop. You need to rent a steed from Bree in order to join.

The Ancients
A community to honor the former Mystics from the Valley of the Ancients. Only those who have been part of this secretive and nearly extinct group know anything about its place or purpose.

Prestigious Knights' Club
This club, based in Krynn, is one that is meant to glorify players who are both good-aligned and active. The more time a player spends in the game, and the higher in good alignment they remain, the higher their title and ranking in the club. The club provides sleeping quarters, and a useful sheath that can be worn either to one's side or along the back.