Are undead a separate race? Humans, gnomes, hobbits, goblins, elves - and undeads? As I understand it MM and vampires are both undead on the same template.Cherek wrote: ↑01 Jan 2023 06:467. "Vampires received extra power in guild balance because they are race restricted to humans, so, when everyone gets human-like stats, vampires will become comparably better than everyone else".
I have no idea where this idea came from, but it's definitely not how it works. Or not how it should work at least. Like Ckrik said above, race should not be factored in when balancing a guild, unless the race is part of the guild (ogres). Also humans definitely aren't the weakest race, so, if we actually did factor in race in guild balance, the Secret Society of Kenders is the guild we should worry about after this rebalance, not the Vampires. Kenders have pretty lousy stat modifiers for a melee guild AND they are goodie align restricted (which is a big drawback too), so, if their guild is boosted because of the drawbacks of the kender race/subrace, they will be serious killing machines after the change. But that won't be the case, because race isn't part of guild balance. However, I do think it's good that this was brought up, because it is something to keep an eye out for. We have a lot of guilds, and not all have been balanced recently. Obviously it's possible someone, at some time, has factored in racial pros and cons into their guild. It _should_ not be the case, but, it's Genesis, and Genesis is full of surprises, even for us admins.
Would it be possible to add undead as a separate race that anyone can join, and then join occ and layman guilds as they want? Not as vampires or wraiths, but as undead humans or undead gnomes?
It would appear that the undead racial guild by far offers the most interesting abilities. I won't mention what. Far more interesting than a wolf or a messenger. Those things you can buy outside of racial guilds and as such hold little to no value. Just like the vast majority of racial guild skills are useless or already included in occ/lay guilds. Racial guilds mostly exist to add flavour and titles?
Also from the same post by cherek - Looking at the goblin population, the vast majority seem to be goodaligned. I do not know the entire population, but from the rankings there is one evil - Cassius. On the good side you have Zhabou, Bonk, Madmanmat, Quantum and Seren. A 5 to 1 factor of goodies. Why? Because good players have vastly more options than evils.
What is the end goal here? Do we want to remove all racial impact so you can freely choose your race? Do we want to make all guilds the same so none are perceived to be more powerful than the other? Do we want all races to be able to join all guilds based on me wanting roleplay a goblin knight?
Several people have put forth alternate ideas for the racial rebalance. Can you state which one you have currently chosen and which ones are still a possibility? Shesara and Zhar made some really good comments in regards to other options.