Search found 628 matches

by Arman
15 Jul 2021 11:15
Forum: Game - General
Topic: Chartering ships
Replies: 4
Views: 233

Re: Chartering ships

Raelle wrote:
13 Jul 2021 16:01
After relogging, even if your captain is alive, he won't remember that you were the one who hired him.
Ok, I've fixed it so the chartered captain remembers who hired them even after they log out.
by Arman
13 Jul 2021 05:26
Forum: Game - General
Topic: Chartering ships
Replies: 4
Views: 233

Re: Chartering ships

The crew of a chartered warship throw anyone attempting to attack their captain overboard. So that scenario shouldn't happen, except with the merchant and fisherman charters?
by Arman
08 Jul 2021 13:29
Forum: Game - Guilds
Topic: Hiding titles
Replies: 43
Views: 1204

Re: Hiding titles

Calians, Dragonarmy, Mercs, SoHM, Secret Society, Morgul Mages Only one of those, the Secret Society, is a "rogue" guild, though. Doesn't that render the argument that it's a rogue guild feature a bit moot? I don't disagree that those guilds should have features like that, I just think more guilds ...
by Arman
08 Jul 2021 03:38
Forum: Game - Guilds
Topic: Hiding titles
Replies: 43
Views: 1204

Re: Hiding titles

I have always thought hiding titles is to the detriment of the descriptive nature of the game. I don't agree hiding titles adds to "the mystery" of guilds or the game. The original vampyr guild had a title system that was non-optional, as did its layman branch, and I still hold that it neither redu...
by Arman
07 Jul 2021 15:40
Forum: Game - Guilds
Topic: Hiding titles
Replies: 43
Views: 1204

Re: Hiding titles

I have always thought hiding titles is to the detriment of the descriptive nature of the game. I don't agree hiding titles adds to "the mystery" of guilds or the game. The original vampyr guild had a title system that was non-optional, as did its layman branch, and I still hold that it neither redu...
by Arman
07 Jul 2021 08:56
Forum: Game - Guilds
Topic: Hiding titles
Replies: 43
Views: 1204

Re: Hiding titles

I have always thought hiding titles is to the detriment of the descriptive nature of the game. I don't agree hiding titles adds to "the mystery" of guilds or the game. The original vampyr guild had a title system that was non-optional, as did its layman branch, and I still hold that it neither reduc...
by Arman
26 Jun 2021 13:10
Forum: Game - Guilds
Topic: Hiding titles
Replies: 43
Views: 1204

Re: Hiding titles

The same argument can be made to allow for players to make up their own titles. Genesis is a descriptive game... guild titles are a feature of that. And it is a feature I like and strongly support. I am not going to support options allowing the turning off of guild titles except in the case of rogue...
by Arman
17 Jun 2021 03:40
Forum: Game - Equipment
Topic: Dulling vs undulling weapons and more.
Replies: 56
Views: 7560

Re: Dulling vs undulling weapons and more.

WIth the spawning of magical items, it is interesting how often i get contacted saying "improve the spawn rate of x... it never spawns!" The way magic item cloning used to work is that there was only ever allowed x number in the game per Armageddon. Once that number was reached that was it. That got...
by Arman
14 Jun 2021 03:59
Forum: Game - Equipment
Topic: Dulling vs undulling weapons and more.
Replies: 56
Views: 7560

Re: Dulling vs undulling weapons and more.

I second that. Perhaps the sledgehammer should have worse stats in the hands of a non-ogre? Or be wieldable only by ogres. Is this not already the case? I feel I remember the change making them worse for non-ogres happening months ago. It is... you are resurrecting an almost-year-old post. ;)
by Arman
11 Jun 2021 02:27
Forum: Common Board
Topic: Patch week!
Replies: 25
Views: 855

Re: Patch week!

The only "melee" stat that isn't as important to a caster as it is to a fighter, is strength. A caster without dex and con is dead meat. So... in a name of fairness, how are fighters penalized for not having any mental stats? Do you see the completely insane setup that fighters need to rely on only...