Search found 327 matches
- 23 Jan 2021 09:32
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 1192
Re: The rise of the Nameless Horror!
When the Genesis administration don't agree with your point of view Nils, yeah, you can say its a "classic case of your suggestion won't happen." Personally, I think your suggestion is the lazy way out and detracts from the game. Sometimes it's hard to know if it's the united voice of an administra...
- 23 Jan 2021 07:39
- Forum: Game - General
- Topic: Alignment
- Replies: 62
- Views: 940
Re: Alignment
not about moving from damned to holy (although it's silly that's it is so much easier to go damned than holy) Is it though? Really? I guess from a neutral and fair game design point of view it makes sense to give equal burdens to both directions of alignment mobility, but if you add a slight 'real ...
- 23 Jan 2021 07:32
- Forum: Game - General
- Topic: Alignment
- Replies: 62
- Views: 940
Re: Alignment
From another post I've always had issues with how alignment is determined in Genesis, and if it were up to me it would be elective at character creation, with possibility of changing it upon death, same as one can change race. I can't be bothered to get all philosophical about this (pearls before s...
- 23 Jan 2021 05:20
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 1192
Re: The rise of the Nameless Horror!
I am very anti hiding occ and lay guild titles, with the exception of rogue classes where it is thematically appropriate. We are a text-based game. Titles and title progression are important at adding depth and distinction to a character. Choosing a layman guild should be more than just to maximise...
- 23 Jan 2021 05:02
- Forum: Game - General
- Topic: Recruitment?
- Replies: 17
- Views: 389
Re: Recruitment?
Addendum, promoting newbie aid There is already a small bonus for taking a small player on a team and go out killing. This promotes social interaction, mutual growth and so on and so forth. What about increasing said profits? Imagine seeing the bored super-myths fight over the newbies! Hillarious a...
- 22 Jan 2021 22:12
- Forum: Game - Guilds
- Topic: List of layman ideas (Middle Earth)
- Replies: 14
- Views: 266
Re: List of layman ideas (Middle Earth)
Building on sword you'll just end up with either mercenary or BDA orcs. I like the idea of a poisonous bite, however. I'd much rather see it go towards fatigue or deliberate leg-injuries, subsequently adding more sticky-combat to pvp, alternating to anticoagulative bleed for pve. However, -I- always...
- 22 Jan 2021 15:50
- Forum: Game - Guilds
- Topic: List of layman ideas (Middle Earth)
- Replies: 14
- Views: 266
- 22 Jan 2021 11:23
- Forum: Game - Equipment
- Topic: Changes to Equipment
- Replies: 51
- Views: 1584
- 20 Jan 2021 20:30
- Forum: Game - General
- Topic: Recruitment?
- Replies: 17
- Views: 389
Re: Recruitment?
Addendum, promoting newbie aid There is already a small bonus for taking a small player on a team and go out killing. This promotes social interaction, mutual growth and so on and so forth. What about increasing said profits? Imagine seeing the bored super-myths fight over the newbies! Hillarious a...
- 20 Jan 2021 19:36
- Forum: Game - General
- Topic: Recruitment?
- Replies: 17
- Views: 389
Recruitment?
So the discussion about closing down guilds, although neccessary, might not pay dividends even if it is one way to remedy the real issue - an askew playerbase vs guilds ratio. So if we aren't looking to close or alter guilds, how can we influence 1) New players trying the game out 2) Keep the new pl...