Guild stats and brutality

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Shanoga
Wizard
Posts: 166
Joined: 03 Mar 2014 13:03
Location: US West

Re: Guild stats and brutality

Post by Shanoga » 25 Dec 2017 20:43

Alteor wrote:Smiths is the most insane guild: when you fail to increase your skill, it tells you that you need to craft more... but crafting more doesn't improve your skill limit at all, only combat XP does... it is totally nuts.
Smiths has two elements, though. The title is indeed only determined by guild xp (a percentage of combat, questing, and general xp). However, the guild item (necklace) is improved based on forging and crafting.

Note: I say this exclusively with mortal knowledge. :)

Raelle
Adept
Posts: 112
Joined: 18 Jul 2017 19:31

Re: Guild stats and brutality

Post by Raelle » 26 Dec 2017 07:11

Alteor wrote:people don't even grind in ME
we don't?

Greneth
Great Adventurer
Posts: 167
Joined: 30 Aug 2017 19:55

Re: Guild stats and brutality

Post by Greneth » 26 Dec 2017 11:14

Raelle wrote:
Alteor wrote:people don't even grind in ME
we don't?
People who dont know where to go dont grind in ME.

Alteor
Adventurer
Posts: 95
Joined: 23 Nov 2017 03:45

Re: Guild stats and brutality

Post by Alteor » 26 Dec 2017 21:48

Raelle wrote:
Alteor wrote:people don't even grind in ME
we don't?
You are thornlin militia?

I am referring to thornlin militia.

The exception maybe is wights... that aren't exactly thornlin militia enemies either.

They even have orc-kills based titles, but I don't see them actually killing orcs, except sparkle ones...

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