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Help with coding 
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Titan
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Joined: 10 Mar 2010 05:52
Posts: 451
Location: Denmark
I know the wiz population is not as big as it once was. Would it not be an idea to reintroduce the old Madwand solution?

Recruiting mortals to help code for the game?

It seemed to work a charm when it was in play, back in the day.

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30 Aug 2016 20:14
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Wizard
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Joined: 22 Sep 2014 13:15
Posts: 464
Avatar wrote:
I know the wiz population is not as big as it once was. Would it not be an idea to reintroduce the old Madwand solution?

Recruiting mortals to help code for the game?

It seemed to work a charm when it was in play, back in the day.


I think the madwand concept was introduced back when players had to sacrifice their primary character to become a wizard. While I hate to talk for Cherek on current wizard recruitment practices, I am pretty sure that rule hasn't been active for a long time now :)


31 Aug 2016 00:10
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Rising Hero
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Joined: 29 Feb 2016 19:51
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I believe the <help wizapp> states that a player may select one of their active characters or create a new one to become the actual wizard. But I may be wrong.


As far as "mortal coding" goes, perhaps a "Wizard's Apprentice" program is in order.
By that I mean mortals stay mortals, but gain the ability to write code for game projects as Wizards do. Like part-time Wizards.
How much autonomy these "apprentices" get would be up to the Council, but I'd think that they'd work best as recruits for large projects to cut down on the workload for the actual wizards. Or perhaps they can write small fixes and the Wizard responsible for them implements actual changes to the game.

Now, as far as I can understand, there is already a "Wizard Training" program in place, but this is different.
Or, perhaps, this could take its place. Future Wizards start as Apprentices and then graduate to Wizzhood.
Could be good for the long term..

Anyway, just a thought.

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31 Aug 2016 01:56
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Apprentice

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31 Aug 2016 02:13
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Great Adventurer
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Joined: 22 Jul 2016 17:13
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Not to be a bitch or anything, but maybe the focus should be on promoting more AoB's instead? I've heard though the grapewine that there's a lot of content, upgrades and even guilds awaiting review by said arch(es).


31 Aug 2016 19:21
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1681
nils wrote:
Not to be a bitch or anything, but maybe the focus should be on promoting more AoB's instead? I've heard though the grapewine that there's a lot of content, upgrades and even guilds awaiting review by said arch(es).



Agreed


31 Aug 2016 19:46
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Titan
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nils wrote:
Not to be a bitch or anything, but maybe the focus should be on promoting more AoB's instead? I've heard though the grapewine that there's a lot of content, upgrades and even guilds awaiting review by said arch(es).


Don't see what this has to do with promoting AoB's. Recruting coding help from mortals is an entirely different thing.

They could/should appoint more AoB's, I agree, but it has nothing to do with the topic of this thread.

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01 Sep 2016 09:38
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Great Adventurer
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Ofcourse it does. There's not really a need for any more new content - it's already there! It's just a matter of reviewing it, for which you need more AoB's.


01 Sep 2016 10:01
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Wizard

Joined: 24 Apr 2012 20:03
Posts: 59
you can have both mortal characters and wizard.
You just cannot login both at the same time


01 Sep 2016 17:32
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Titan
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Joined: 10 Mar 2010 05:52
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Location: Denmark
nils wrote:
Ofcourse it does. There's not really a need for any more new content - it's already there! It's just a matter of reviewing it, for which you need more AoB's.


There is a MAJOR need to overhaul existing areas. get the code updated. So no, there is indeed a need for more active wizards with coding skills.

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02 Sep 2016 07:26
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