Zingil wrote:Booger's suggestion of calculating xp funneled towards guild stat without subjecting it to the brute factor is probably the best alternative as you would always be able to gain substantial amounts of guild xp regardless of your situation. The only problem is that the Immortals would have to go through every guild individually and tweak every function that takes guild stat into account as everyone would end up with substantially higher guildstats after a little while.
Not my suggestion, but I don't know which thread had it.
If removing the brute, the only(?) thing you need is to recalculate the guildstat levels and update each player's current guild-xp.
For simplicity, say that highbies are normally around "slightly violent" and this means the xp gained is divided by 10. Multiply each guild's stat-levels by 10, multiply each player's current guildxp by 10, and then fix the code so new guildxp gained disregards brute.
Result: Everyone keeps their current guild levels. Anyone with "slightly violent" brute level will not notice any change. People with higher brute level will find it easier to gain guild levels and people with lower brute will have to work harder on it.
Dying will no lnoger affect things, except maybe slow you down slightly due to your statloss.
A highbie switching guild will rise a lot faster than a lowbie joining the same guild, due to being able to kill more faster. This is the only problem I see, though to me it does feel fair that a highbie joining my guilds would fly past me in ranks if he worked on it.