Greywolf wrote:Detailed walkthroughs that you can write a script from are not necessary at all and could still be illegal. A quest doc written in a narrative style that includes the general information needed to solve the quest but would still require someone to explore the area in some detail is all that is needed. for example:
I came across giants today. Couldn't get out of there fast enough and ran off to the north where I found a cave to hide in. Much to my surprise it was community of dwarves whose king needed a lift up. I noticed a duck waddling around the caves as well. Perhaps THIS is what the orcs have been sacrificing....
This is less information the the illegal quest doc I have gives and no more info (probably less) information then you get if you simply asked someone for help. Since this information is already available to some people it should be available to everyone whether they have a quest doc or not or whether they happen to know someone who can/wants to help them or not.
Greywolf wrote:Booger wrote: So then the answer is: We already have quest docs - the hints provided by the quest orbs![]()
Hardly...the orbs are no more then a list and the hints just tell you where the quests start. Important but hardly sufficient. People frustrated by obscure syntax and logic or from excessive examining and searching are going to stop playing.
Booger wrote:Well, Obviously!![]()
I gave a stupid answer to a stupid comment, making it short to not have this thread taken over totally. If someone moves this part to another thread or starts a new one, I'll be willing to argue further, but I'll stop messing up this thread... again.
Booger (If you were referring to my comment) - Stupid?... I'm sure you meant my comment was profoundly uninformed. Stupid is the kind of language that doesn't really lead to a constructive dialogue. What is it about an official quest doc that gives general directions and the actual syntax needed to solve the quests that you think is stu....profoundly uninformed?