Makfly wrote:Cherek wrote:About botting and triggers... well... Genesis has kinda always been designed in that way. Just forbidding triggers and scripts I think would do way more damage than good.
Not that I'm looking for a multiple page, in-depth review...But could you quickly draw up what damages it would do to forbid triggers & scripts?
Personally I can't see it doing any damage, except maybe Uther would come to the boards complaining that the rules interfere with his fun. But any big negative impact on the game...I can't see that?
Now actually policing the game and enforcing the rules, that's a different matter, but it is also about which signals you want to send, I think, not just about what you can control and not control.
Ill answer with a question, would the game be better if we forbid scripting and triggers? Is it more FUN to type "kattack" once every 20sec than letting the client do it? Is it more FUN to type "search here for herbs" a gazillion times, instead of letting the client do it? Or do you really want to manually forge thousands of items as a smith? No I dont think forbidding these things will do anything good it all. It will make the game less enjoyable. If anything I think stuff like herbing and smithing should be automated within the game, so you dont have to know programming to play the game successfully. Well, actually making it more fun would be best fo course. But making it automated would at least make it even...
But I can only speak for myself, and I think the game would be more annoying if we had to play telnet style again. No triggers, no scripts to help with herbing/smithing. I assume the idea is that people should have to pay more attention to what they are doing. I do understand the thought behind it, however I dont think the key is forcing people to do things that arent fun. I'd rather see the best combat XP in the game comes from places/bosses where you need to be active, and where its fun being active. Make a fun dungeon instead of copy-pasting more of the same type of mindless drones to be killed. Things like that just invite to botting. If its fun and rewarding people will like it and be active.
If searching for herbs required you to be active to gain a good result, people would be active. Now the key for success in most things is to script. You gain more combat XP, more herbs, better smithing items, if you know how to script. Thats what I meant with a game designed to be botted/scripted. Make the game fun to be active in, and we have a winner.
At Genesis peak years, I personally enjoyed the PVP aspect the most. PVP was the big FUN part imho, and you cant script PVP, and its probably not very fun if you could... the fun part in PVP is the competition and the "rush" of trying to escape/kill someone. I think the lack of PVP is to "blame" for alot of our problems. No danger makes it easy to bot. No danger makes it easy to stay inactive in a team and run on triggers while doing something else. No conflicts also leads to no politics and less stuff happening in general which also leads to more botting/scripting since the game is boring.
So in short, I agree there should be less scripting and triggers etc. I just dont think simply forbidding it will do the trick, instead the game should be changed to reward activity, and be coded for active players, not bots. Bringing back PVP is one key I think. Making XPing reward activity rather than inactivity another.
Of course, I know there's lots of people who dont like PVP at all and enjoy minding their own business. So thats just what I would like to see. But as I usually say in most topics, I think one of the bigger flaws we have is that Genesis tries to be everything, and ends up a little off the target in all areas instead.